There were no resets, started playing on luck. It seemed playable, a couple of Dragon Fly Hives, a couple of Griffin Conservatories. But the exit didn't work out, magic wasn't leveled up in time, had to take a Dragon Utopia domain. The opponent runs to one of my center exits, but there is no GO there, a mine spawned. There was a second passage with GO nearby. He thought I had broken through the GO and was standing next to it on the power-up, but alas. After moving to my respawn and stopping there, he was immediately punished. Thanks for the game.
on the previous turn I viewed the blue shields in front of their GO and the road junction (had expert Earth and Air with scouting)
moved a loot hero there but didn't run through the passage — had doubts
but on the next turn all the blue shields had disappeared somewhere, the city above also didn't turn blue
thought the opponent had already broken through the GO and scouted, and then, seeing Gosh with parameters and army, fled to avoid an attack
but was mistaken, not paying attention to the gold mine
annoying, especially since I pulled the game out of nowhere — at respawn 1 Dragon Fly Hive near the GO, which I took on the day of its appearance, and 1 max-level Griffin Conservatory, which can't be taken quickly, but at the moment of the failure the entire center was scouted, Gosh-20 + Isleen-17 with good leveling, who took a Dragon Utopia at respawn on the day of its appearance, had all Earth magic and the map was being torn apart!
but it's my own fault, and since I once analyzed a similar situation on the forum (though in that case the respawn was neutral and the unguarded passage required close attention, while here on 126 I didn't even think about the fact that the opponent hadn't broken through)
GG, thanks for the game
(с) Roger Zelazny
