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I searched for a long time for good opportunities on this map:D But I soon found them:D In the end, Gunnar, with 4560 mana, full control, AotD, Castle, Elixir, and a powerful army, forced his opponent to surrender in his own main town. GG! Thank you for the game!
I ran out of resources. But here, I got a good start - birds appeared in the fort + 2 additional air units. After that, I ran out of money. At the beginning of week 2, I somehow bought 4 birds and ran to the crossroads. There, I didn't choose the right direction, and GG ran to his home town in the basement, where he stayed for almost the entire game - because there were many objects, but the paths were very winding, and clearing them was very slow. I could have put up a serious fight in week 2, because the thieves' guild showed that my army was stronger, but in the end, the desire to explore a lot of resources near my home town prevailed, which decided the game. I simply went to the center to scout, because I knew that I wouldn't be able to compete with Gunnar in capturing towns. I decided to focus on building a Grand Mage. For almost the entire game, I made useless choices for heroes in the tavern, and I didn't have enough money to buy heroes to search for better ones. In the end, in the basement, I built a lot of air unit nests (more than 10) and others, and before taking my own towns, I started building up my home town, counting on the late game - where, without Castle and AotD, I saw good prospects for myself against my opponent. I also had full control. Before the final, I didn't have anyone to check Gunnar for Castle and AotD, so I took a risk and settled in the capital, hoping to build 220 air units with experience and ranged attack and fight it out. Before that, I failed with an excellent transport unit, which I lost on neutral territory while leveling up = several morale points didn't even allow me to escape. Thanks for the game!