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Walkthroughs for custom maps.

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Pomazok1329, I respect everyone's opinion, but in your case, it's all a matter of taste. It's clear that you don't like story-driven RPG maps, but you prefer strategic ones, and those where you constantly have to exert yourself from start to finish. As other critics have noted, it's difficult to maintain difficulty and interest throughout the entire playthrough, and usually after a certain "point X" (usually when your player becomes clearly the strongest), the further playthrough doesn't pose any difficulties, and the map becomes, as the English say, "a piece of cake." :)\
Therefore, I'll say it again: the "Ringing of Victory" map is valuable for its plot and the role-playing aspect of the goal set before the hero.\
I read that "Fall and Rise" is a difficult map, and what exactly makes it difficult. It should be taken into account that this map is one of the oldest, and today, against the backdrop of others, it is probably not particularly good. Perhaps the author did not think through the player's tactics that would ensure victory, and it seems that a lot depends on a lucky or unlucky setup. I plan to play it sometime.\
I will soon finish "Vanadia SoD edition" and write a report: what I liked and what I didn't.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)