Author Tang Wen En has created many interesting classic maps, such as To Kill for Power, The Imp, and Time of Testing, but this map is much weaker than all the others.
Pros
There is nothing special about this map, and everything else can only be attributed to the cons.
Cons.
Plot.
The story is uninteresting. It doesn't help us in any way, and it even hinders us a little with its silly jokes.
Design.
It was compared to "Vengeance is mine," but apart from hidden passages and artifacts (which we all love), there is nothing interesting. Perhaps the level is slightly higher than a standard random map generation, but not by much.
Difficulty.
All battles are completed on the first try; some opponents start with a fixed army (1000 Titans, 1500 Trogolodites, 9000 Djinns), and sometimes ambushes (events) in the form of 5000 Fairies or 2500 Gogs only waste time.
Interaction.
You play with 2 heroes, opening passages for each other, and that's it.
But it's much more interesting in Wings of Heaven.
Magic.
You immediately get Berserk, Resurrection, and expert magic schools, which is very out of place. Ideally, the number of schools and specific magic should have been limited.
Don't let the name Tang Wen En fool you; this one turned out to be a complete failure.
Rating 1 / 10
Added 6 hours 31 minutes ago
An interesting and quite challenging map for the mid-2000s, but unfortunately, it's not very relevant now.
Pros.
Initial difficulty.
Since the loss condition is "not losing the Castle," unfriendly forces attack us through a one-way teleport right next to us in the first few weeks.
And they attack with overwhelming forces, so you have to look for optimal ways to defend yourself.
Interesting plot.
"A war between two opposing forces, both of which claim the land as their own."
In short, there is plenty of text and storytelling. Enemies come from all sides, and there is only time to defend yourself, and this is well noted in the text.
Cons.
Fleeing heroes.
In almost every battle, a superior opponent flees, and we don't get their artifacts, which are sometimes necessary to complete quests in the seers' huts. Not to mention that sometimes they can pick up a quest item and then flee in battle, and we are left with nothing.
Adding just one artifact, "Chains of War," could solve this problem.
Flight
Almost all red heroes have the Flight spell from the Guild of Mages, and in some moments, the AI behaves irrationally, or some meaning is lost.
Difficulty.
After the initial healthy difficulty and interest, there is a noticeable decline. Only a couple of enemy heroes can spoil our life and provide competition - mostly our stats are much higher, sometimes by a factor of two.
Nothing special, you only get a little pleasure in the first stage.
Rating 4 / 10