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I liked the map. It's well done, and compared to the latest maps posted here, it's simply outstanding. However, there are certain aspects that I didn't like. The garrisons separating the player from the center are significantly stronger than what lies beyond them. Consequently, breaking through the gates is like breaching a dam; the subsequent battles with neutrals become less important. There are too many obelisks. I didn't specifically go out of my way to collect them, as it's too tedious. There's an abundance of money (gold mines) with nowhere to spend it. I played as Elves. I would have chosen Humans; I could have used them for training without spending too much. As it is, buying artifacts is pointless, and retraining at a mentor is a negligible expense. The Necropolis faction is excessively strong. They have heroes with upgraded stats from the start, and they have more units than the player: three castles versus one, with a significant advantage in outer buildings. As a result, winning against the Necropolis requires some degree of cheating. It would have been better to reduce the Necropolis's advantage, even if only in some areas.