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#124
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Nargott

P.S. Interesting comparison, your buffs/debuffs have actually been nerfed by half compared to the original, obviously with an eye on the huge army of 3+ months. My buffs/debuffs, on the contrary, have been doubled in strength compared to the original (but mass perks from the general have been nerfed to a square 4x4), obviously with an eye on a 2-3 week army.

You have, in principle, much weaker spells than the standard (buffs/debuffs are nerfed, destructive spells don't cause high damage against huge armies). Therefore, the imbalance of Berserk makes a much bigger difference, like with Phantom Forces.


Basically, this sums up all the differences between 5.5 and EWA.
Now I understand why the numbers in EWA are so high.

At first sight, it looks like destruction does rubbish damage, but keep in mind that in 5.5, heroes can get higher spellpower stats than in the original Heroes. I have seen heroes with 60+ SP. Also, destruction is usually combined with any of these skills:
- Occultism - increases SP and lowers enemy magic resistance. Also gives empowered spells.
- Sorcery - on an expert hero, it gets -36% ATB. The hero can also get the "Mark of the Wizard" perk.
- Luck - the perk for luck damage.

Any combination of the skills above increases destruction efficiency exponentially. A magic hero is capable of combining spell luck perk + Mark of the Sorcerer luck + empowered spells. Add in expert sorcery, and imagine what kind of mage you get!

I have gathered a couple of replays that are about the same battle but with different outcomes depending on the strategy.

The battle is Inferno vs. Dungeon, somewhere around month 6. Inferno is Might and has only dark, Dungeon is Magic, focusing on Summoning and Destruction.

In those replays, Berserk and Imps' mana drain are forbidden. I will explain later with an example. Dungeon utilizes Destruction magic most of the time.

Inferno wins over dungeon - these 2 replays show Inferno winning

Dungeon wins over Inferno - In these 2 replays, Dungeon changes strategy and wins over Inferno.

Bonus footage - this is just a fun replay where Berserk and Imp drain mana is allowed.

Notes: The footage above is from an older version of the mod where Imps drain mana, gating, and Luck are not yet fully balanced.

Added 17 minutes ago
Nargott

I would like to ask for another change, regarding the importance of sieges, namely the ability to customize the damage done by shooting towers. Now it is too small damage.
That is also on the to-do list. Deflactor's efforts to find the hex address have not been successful so far.

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