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RTF is a global modification that replaces all towns in the game.
Regarding the distribution of magic, I agree with Nargott – "Remove Curse" should be at a higher level, and "Disrupting Ray" should be redesigned to fit the earth element (currently, it resembles air more) – after all, a ray in itself suggests air magic, but since "Plague" is in earth magic (as is "Unholy Word"), the decision to move "Disrupting Ray" to earth, as I understand it, is due to the effect of the "Master of Pain" skill.
In general, it is precisely because of the effects of the "master" skills that it is impossible to properly divide magic into elements.
In my opinion, the spells listed below, which have a clear connection to their element (at least within the context of Ashan), are in the wrong school in this mod:
* "Meteor Shower" - earth
* "Regeneration" - earth
* "Crystal Growth" - earth
* "Slow" - earth
* "Wrath" - fire
* "Disrupting Ray" - air
The remaining spells are more or less in their correct places, or it is difficult to assign them to a specific element – for example, "Grief," "Vampirism," and "Wall of Swords."
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...