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In the opponent's game, 3700 moves were made by turn 121, with boots. Only one zone was properly explored. I cleared it out, taking everything I could, as it was a rich area. I got the Key of the Void and was ambushed by an army on Nile's support. I wasn't going to get air control anytime soon. I had teleportation scrolls, but I didn't think they would help much, given the fast pace of the game. And Kirr, with 4200 moves and air control, had seen more mermaids than I had. And she got them much earlier. It was difficult to counter anything here. GG WP.