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#2619
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=Lizard=
The attached screenshot characterizes this game quite well. In the finale, Mephal's "mommy" was fighting with a KS and bracers; Jeremy didn't reach her. Thanks for the game and the series!

#5,5-3,5

Man, it's just total filth. Getting GO 50 + group of cyclops playing as Moon is some kind of passis.
The respawn is empty, only Dragon Utopia, and 2 mini hives. I decided to build a GM and hope for Forgetfulness; I even took water for this :D
Of course, the necessary spell wasn't in the GM, but the buckwheat in the depths of the respawn, where she ran for evidence, found it in the shrine :eek: by 121 there is a GM 5 in the Tower with a library, in which only DD is useful. I got lucky too; at 121 I dug up an AIN and led her through the pillars to relearn Forgetfulness.
I trade 60 monks for armor, refill mana, and with three group psychos, via Forgetfulness and walls, we kill the cyclops :D. In the treasure room there was immediately a level 5 hat, wings, Pandora's box for 20 exp, and a level 30 mage with earth magic. Moon leaves to refill mana. The mage goes along the road, no scouts, so of course I choose the wrong direction at the fork and lose a day and a half, coming out to GO at another respawn. By the time I took the central Castle, it was already too late. Red orb, shackles, and goodbye.
On the other hand, if I had gone in the right direction, I would have taken the KS, but wouldn't have found 30 ducks, and with my power even a wild impl wouldn't have helped in the clash. Especially since everything was good there regarding magic too.
The series turned out interesting, but playing blitz Jebus Cross is quite a perversion and I won't be doing it again for a long time.
Thanks for the game and the series.

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