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Bought a blue dungeon for 2500. On the respawn: an external dwelling of eyes, 2 zombie cottages, and a shield +4 all for a horde of djinns — I'm playing, and Gunnar also spawned on 111, but ended up being nothing more than a noob. The miner leveled up great, but the lack of logistics was frustrating. In the adjacent zone, 3 hives (on 22 ducks), a Dwarf Cottage, a Dragon Utopia, a Pandora's Box (10 exp), and a prison for a horde of swords were revealed. By the end of week 2, I had collected everything and revealed the opponent's Inferno town. I decided to push since I had an advantage in power and stats. I took the town and revealed an overview that showed an unclaimed КВ for scorpicores, a Dragon Utopia, 3 hives, and a wolf pen. I sat the miner in the Castle. On the next turn, Solmyr appeared with Dimension Door and Fly and 12 spell power. I pick up 16 cyclops from 2 pens with noobs, totaling +16 cyclops, and attack. Battle stats: 17 12 vs 2 2, much less mana, but again a significant power advantage and +2 speed. With expert tactics, I cut down 9 ducks, about 70 caps, and single gargoyles, leaving the opponent with 1 duck, 24 stone golems, 15 caps, and 2 single gargoyles. The opponent casts mass haste after my mass slow, then on the next turn summons 48 air elementals, mass slow again. After all attacks, only one duck and air elementals remain for the opponent; he casts implosion — killing all cyclops — and flees. I leave the army in the Castle and offer the miner for ransom with +2 speed for double mana. Solmyr shows up again with small fry, defeats 2 noobs, and on his turn, with a delivery of 2 devils, I finally kill him. Thanks for the game. 1 - 0