The game randomly assigned us the same Castle. The second hero is Tant, and no more Necromancer heroes appear. I had to level up a Mage. There's only one road leading to the Necromancer's Castle. Three weak peasants are sent off-road. In the end, on day 121, I capture the enemy Castle and summon three Constructs: a level 2, a level 2-4, and a level 3-4. With reinforcements on day 122, I attack with the level 2-4, but the AI predicts a loss. It turns out to be a level 3 unit with 300 skeletons. Tant, with stats of 2 0, and the last movement point without magic (he only had enough mana for one Animate Dead spell), barely manages to win, losing over a hundred skeletons. He levels up his Earth magic from 0, and on the next turn, with a Scroll of Haste, he captures another level 3 unit. On day 124, a weak unit captures a level 2 unit – a total of 8 Angels. There are no artifacts in sight, so I take a couple more Hive units and prepare to flee with Tant towards the Treasure Castle, but I find a couple of blue weak units and run off-road towards them. Then, I take a village, send Tant there, find a Teleportation Scroll, and on the same day, build 4 Guard Towers (there's an Armageddon and a Teleportation spell). I summon a Utopian, and on day 132, I capture a level 3 unit, losing an Angel. I receive a Shield +12-3, a Crown of Wisdom, and a couple of bags of gold. The opponent's main hero was heading towards my village, and I used the Teleportation spell to ambush him on his own turn.
Thanks for the game!
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