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The Inferno map was incredibly large and buggy. The Guild of Hydras scouted the upper part of the map in the middle of the second week. The lower part of the starting area extended into another starting area through a buggy mine passage. I gathered a lot of resources and built 5 Guild Halls (without control). For the first week, I was very short on money, but a treasure chest with 5,000 gold saved me. Solmir also helped me defeat 36 Medusas. I slowly gathered 40 Ducks from the starting area and found +3 speed and +1 in the center. I upgraded the Ducks in the village, took a level 2 Utopian, and focused on Creature of Order and Red Orb. I only exited on day 131 through the Guild of Hydras from above. The road immediately led to the opponent's starting area. I ran to the village, replenished my mana, defeated Brissa, and leveled up to level 9 at the altar (I turned in artifacts). I gave the Sultan Efreet, Creature of Order, and artifacts for +680 spell power. I ran to the center through the opponent's starting area, following him. The opponent had a larger army, but our stats were almost equal, and he had more spell power. I used Brissa to attack the opponent and bought her in the 4th round, losing 2 Efreet. The opponent attacked on the next turn, hoping for Implosion magic (the hat), but the Red Orb helped me avoid that. Thank you for the game!