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“Two Seasons: Summer-Autumn 2016” Tournament. Online games for rating (reports, discussions).
My army turned out very good: I found 5 Dragon Fly Hives, 2 Griffin Conservatories (both mini though), a dragon utopia, a dragon utopia with cows, a club +5 and a shield +6. True, most were on deep roads, so it wasn't very tempo-efficient. On the downside, Taz lacked Logistics, but I got Offense and Earth magic. Two guilds had no Oil, but the scout hero had it, and I also have a Scholar. All in all, just as needed. I planned to break out on 122, but I made a mistake: when doubling mana to 140 for Taz in a dungeon on 116, I didn't buy the spell book. So I was breaking out on 123, deeply convinced I would be punished for this mistake, at least that's how my experience usually goes. Logic also suggested that Castle, on average, breaks out on 123-124 with Archers and stats, and I needed to tempo. Nevertheless, on 123 I went with 45 Monks, 10 Crusaders, 2 Angels against 16 Arch Devils (this Guardian Object appeared more centrally than a pack of Liches in the other direction, and Vision hadn't been learned yet). I lost 2 Dragon Utopia units and a few Crusaders. I immediately took a Dragon Utopia (a minimal one with a Helm of Knowledge), and got Vision upgraded. I set up the chains so that the scout hero could take one central castle on the next turn, after first having Taz break a box with 19 Red Dragons with Grej, and then Taz was supposed to clear the Liches without losses using Oil, and send Ignat (a Logistics hero) there/second central point where the opponent was supposed to enter). On my turn, the opponent surrendered. It turned out their draft was weak; their final army was 20 Dragon Utopia units and 5 Angels, and their heroes weren't great... the Guardian Object also spawned badly, and the first guard in the center won. For fun, I made another move: Taz was breaking everything without losses, taking 15 Gorgons and 4 Chaos Hydras from boxes... a one-gate surrender, and even my mistake didn't decide the game.