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This is also about the troglodyte in the Nagabanka. "Thus, a two-unit stack may not attack in a situation similar to the "invisibility" bug of a stack behind a wall of fire: if the base hazards of the hexes are such that, in the best position to attack this enemy, the front hex of the stack will end up on a "hazardous" hex, and the rear hex on a non-hazardous one, then this enemy may be ignored. For example, you can add 100 djinn and 1 fairy to a hero's army; place a town (not a tower or a Stronghold, so that it has no native terrain) with a fort and without a Stronghold, with 1 monster guarding it. Attack the town, position the fairy in the middle row, 2 hexes to the left of the gate (the farthest cell from the monster, so that it can reach the fairy), and have the djinn take cover. After this, the monster will not attack the fairy, but will only move so as not to be exposed to the djinn's attack. The reason is the same as with the wall of fire, only the role of the wall is played by the hazardous hexes within the djinn's range."
The example is clear - the monster won't go up against 100 djinn, but it also won't reach the fairy, whereas in my case, it would move right up to it.