The map gave a good hero, clues, and a consulate to the Castle, as well as many roads. By the end of the week, I leveled up Zhabarkas great, scouted another 3 Hives and 2 Dragon Utopias, but lost a bunch of caps on shooting blocks. On 117, I saw Homungulus paint the bear niche + he captured the dungeon AI. Suddenly felt pretty down.
On 121, I took the level-two consulate where more than half my caps were humiliated, partly due to morale, partly because I'm a scrub; I gathered previously scouted Hives + 2 new ones, shackles, visited 2 libraries and snatched a DD scroll.
On 131, I take 2 minimal Dragon Utopias, they give stats, I break the same one to replenish mana. On 132, I scrub it up and run out of the Castle before GM4 is built where TP was given. Around 133-134, Kreg takes a Dragon Utopia in my corner treasure spot and stays within reach (with TP!) for 5+ grey ones. But there's no TP; for half a turn (timer at zero), I frantically think about how to bring the army to the right castle, but nothing works. I split the army and clear one treasure spot with Zhabo, and the second with Kirry. On 136, I stand by to defend the main opp, because if his bear growth isn't cut, there's no point being here. And Gundula is camping there with 9 grey ones, 20 ducks, and 8+ single unicorns. I have 130 caps, 10+ mages, 46 ducks, 4 angels, and 7 nagas, stats are much higher + impl was at 2k. But there's an orb; we fight, caps with mages deal almost one bear per turn, but bears have 12 speed and I can't reach them on easy. But at the right moment, the bears crap themselves (!), because there was -1 morale; for some reason, I wait (idiot), because apparently they didn't kill the whole stack in one hit and the last single horn blinds my ducks! I actually tilted and made a mistake immediately, letting the angels be killed and exposing the caps. But even so, I managed to win, about 20 ducks left.
Thanks for the game.
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