Skip to content
#2239
Auto-translated
I browsed the forum and now I understand what Coatl are, but maybe we can rename them to Serpents later? Coatl doesn't sound very good.
I suggest giving them a growth rate of 3, low health (50-70), low defense (10-20), high speed, initiative, attack, and damage (8-10, 10-12, 20-30, 20-40).

Added 2 minutes later
BlueCoil
Sorry for the off-topic, does anyone know how the new factions get their super abilities?
For the Dwarves, it's definitely the same as for the Mages.

Added 2 minutes later
Are there any specializations in the mod for the Lizardmen?

Statistics

Welcome our newest member: dodoD0D0

Users Online 2 users 1426 guests