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LeSHiJ-MaX but this is Heroes of Might and Magic (!), there should be flying and walking on water... this is part of the tactics, strategy of warfare (the game)...
In real life, an army cannot exist without a commander!!! even when the commander dies, a new one takes his place... if not, then it is not an army and will soon fall apart...
another unpleasant moment... well, where are they going... in single-player maps, it might be okay... but in duels... they will just get in the way.
You probably know the cartoon about the comma "Execute or pardon." So, you removed my main thought: "I like the fourth game because it is much closer to real life than the third and fifth." If you want to argue about the role of the commander in the army, you chose the wrong target. I think I have more personal experience than you. And in life, as in the game, chance plays a big role. Everyone can solve simple problems, but in the fourth game, they tell you not to stand here, you might be attacked (so what's the problem?).
Let's come to our tournament and discuss it there:smile12:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"