The opponent had 3 Dragon Caves and Barbarian Camps in their territory, so starting from the second week, they had a strong army. Combined with two Necromancer heroes and a 20% Soul Harvest bonus, they had gathered over 800 skeletons by the third week. They also captured 3 Griffin Towers, gaining 8 Angels, and continued to capture several Dragon Towers. By the fourth week, they had over 10 Archangels, but their luck was poor. Although they captured 7 Dragon Towers, they obtained powerful artifacts and wings that could be combined to form an Angel Alliance, but they didn't get teleport or recall spells.
Because the opponent focused on strengthening their own forces and neglected to suppress me, although I started weak, after building a level 4 guild with resurrection magic, I captured a Dragon Tower and obtained the Tome of Earth and the Mage's Hat. Then, I explored the map, gathering resources. While the opponent was out searching for teleportation magic, I seized their cities. Within a week, I built Phoenixes and Archangels, and finally obtained high stats and a Holy Grail, making my military strength comparable to the opponent's.
In the end, the opponent had no cities and tried to retreat, but I attacked them proactively, engaging in a red-orb-forbidden-magic, high-strength battle. Because I had many shooters and a speed bonus of +2, I maintained the advantage on the battlefield, and they were defeated.
In this game, if the opponent had obtained teleport, jump, or recall spells earlier, it would have been a disadvantage for me.
Thanks for the good game.
icq: 681350680