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Came to the opponent just in time, otherwise the next turn 2 consulates would have been taken and the result would have been exactly the opposite, but as it is, the battle parameters decided it.
Thanks for the game.
6k block from 50+ gr. archers slowed down development; on turn 115 I found an external market on the respawn and managed to buy Eislinn, thanks to whom I was able to continue the game. On the first one, mages in the fort rebuilt.
On the second one, I played quite well, fought several good battles, leveled up Eislinn — she had 8 spell power and 11 knowledge.
On turn 125, I took a tier-three consulate and set up camp to replenish and pick up home consulates the next turn. But romantic on his turn reached my necro village and blocked the path home.
I had to set up camp with Eislinn in the central village from which I could reach; I wanted to trade using magic, but there was haste and expert offense and defense.
Thanks for the game.

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