A very non-contact game was generated; everyone focused on power-leveling in their own parts of the map. In the end, it became a contest of who could out-power the other.
Thanks for the game.
It seemed like everything was going great: I got Dimension Door immediately without rebuilding, Town Portal on the 4th try, and the first Dragon Utopia units were ones, but very cool—one with a +12 shield and boots, the second with КВ and shackles. But after that, things just didn't click against the logistician, as Claudius wasn't catching logs, while all supports had logs. I also lacked late-game experience and timer management; often I either didn't have time to do what was planned for the turn or did something useless. In the end, Lucky simply gained significantly more stats and army.
Thanks for the game!
