+5400 for me
All restarts taken, one tech res on 111 and then a tech res on 123 bc the map was bugged like crazy and the opp didn't have a road to GO. Final map generation was bugged as well but technically playable.
Crag Hack with perfect skills, 24 wyverns on 117, full mobility, 7 bears at the beginning of 121 (1 dwell + Dung village). Would have been a very easy and fast break vs. Pit Lords but opp said gg on 121 having seen his guard (Efreet Sultans) and not having big army or even Air/Earth on Shakti.
The desert was very poor and my starting zone was simply much better.
Thanks for the game!
3 hives and 1 level 1 construct for the entire map, the best hiding spot – harpies, the only structure on the map – all the water. I built a GM in search of combat magic to break through the group of Efreet Sultans – I got DD instead of Impl. I leveled up Alamar to retrain Resurrect, but Shakti refused to take Earth. I decided not to delay, as I have nothing to attack GO with. Thanks for the game.
