In organizing tournaments, I strive to ensure that the HeroesWorld rating has tournament significance; in all the tournaments I have held this year, the draw was conducted based on the HeroesWorld rating.
Upon registration, your current rating at the time of registration is indicated in the comments. This value was updated before the 4th round (displayed in the tournament table) and will be updated before the 7th round.
It should be assumed that all participants have the opportunity to familiarize themselves with the tournament regulations in the 1st post of the thread, which specifies the deadlines for the entire tournament.
Each round lasts 14 days; I am not saying you need to start playing on the very first day of the round, but you should be mindful of the final result in the round from its very beginning.
For my part, the draw for each round is always ready on time from Sunday evening (and that’s 5 Sundays of summer, just to be precise) and will be ready in all subsequent rounds as well.
Thus, all participants have a full 14 days to play and are on equal footing, and I see no reason to allow those who haven't finished to complete their games after the round ends. Moreover, it was stated before the start of OFB that there would be no such extensions.
The option of a draw where the winner of match A faces the loser of match B (hypothetically) cannot be applied because each pair of players has a different rating, and starting from the middle of the tournament, situations may arise where players from match A and match B (hypothetically) have already played each other previously.
And one of the main principles of the Swiss system is no more than one game against each opponent you have faced.
Technical results are, if you will, the tip of the iceberg. Many extensions are scheduled during the round — if players request them (even just 1 player). Almost every day, when I return from work, I read messages in ICQ or private messages regarding problematic situations that are resolved during the round. That is why messages like those left by Num are quite offensive. The organizer has to endure it all those 2 weeks.
Now, regarding the technical results in the tournament. The decision on a technical result must be objective and consistent. Very often, players' positions are contradictory. Making these decisions is difficult, as there will always be dissatisfied players regardless.
A result — a technical draw of 1-1 without playing — I don’t even consider. If the game didn’t take place, why should players receive points? If such a rule were allowed, there would be many such results through agreements between participants who have lost their chances of advancing, and most dangerously, between participants at the very top of the table.
Therefore, a technical result of 2-0 or 0-0 seems most optimal to me.
Naturally, 0-0 gives nothing to both players, which is why it causes a reaction. But if both players share the blame for the unfinished match, albeit possibly to different degrees, this is the best possible solution.
Regarding the match HellLight - Antiplayer and the score of 0-0: the players spent 11 days negotiating and renegotiating with each other. Eventually, on Friday evening, they started the game — played for 2 hours up to turn 116, after which HellLight asked for a save and proposed postponing to Sunday. Antiplayer could not play on Sunday. In the end, both players messaged Hell on ICQ — one on Saturday evening and Antiplayer on Sunday morning.
Regarding my match skd - Slayzer 0-0, we played the rest of the meeting up to turn 116 plus 3 in-game weeks, with disconnects occurring every turn that were never fixed. I couldn’t catch Slayzer on the weekend; he only appeared on Sunday evening. Objectively, the game is not a draw (there wasn’t even contact), although in my opinion, I had the advantage. But we are both to blame for not finishing.
Regarding freesha - SVAROG 0-0, the players agreed to play at 15:00 on Sunday, August 7. The draw was waiting for their result; they only played up to turn 125 — they didn’t have time to finish.
The 2-0 results did not cause any disagreements, except for the match Andres - Jaris.
The situation that arose in the game was described a bit above by Andres.
He messaged me, if I’m not mistaken, on Wednesday, after which I contacted Baratorch, who explained to me that the movement points bar only decreases if the opponent spends movement points with their heroes. I have no reason not to believe the person who introduced this feature into the game.
Since the situation occurred at the end of the first week, I explained to the players that when they were ready to continue (both confirmed they would play on Friday), they should inform me, and I would watch Jarisa’s turn through TeamViewer. Since the movement points bar is a new feature, I accepted that there might be a chance it worked incorrectly.
Then, on Friday, nobody messaged me. Over the weekend, only Andres messaged me; I wrote to Jarisa myself on Sunday. He appeared after 7 PM on Sunday and said he was ready to play, but the round deadline was ending in an hour, and he mentioned that Andres was playing a season game. Objectively, it’s impossible to finish a game starting from turn 116 in one hour. Andres had waited for him all day Sunday, didn’t get a response, and decided to play with someone else — a perfectly understandable desire. Therefore, in this situation, considering the ICQ logs and the players’ actions, I made a decision in favor of Andres.

UTC+03:00, icq 593626431