I picked a couple of rests and caught Galtran at the start; I couldn't turn down such luxury. There were a couple of bone caches on the secondary, so by 121 I had already gathered 160 pieces and immediately broke out into the open. At home, I built genies in the fort, and later accelerated my growth through their grade. Gosha leveled up like a king — offense, logistics, air, earth.
After clearing the Castle treasure zone and stocking up on stables with a folder, I rushed to the opponent, mainly planning to chop 400 with bones using Mass Haste and a cheap bolt at 275 (I took Pandora for the entire 2nd). In principle, that's how it went, although the finale was won by the skin of my teeth. Thanks for the game!
This is simply indescribable (like a dog near a baobab). On my part, I played absolutely perfectly, and one must ask once again, why??? To the point that at 131 Tiraxor, having doubled mana, visited stables and been defeated, was NOT bought back, so as not to be accidentally killed and then bought back the next day in a Castle captured the following day. Before the finale, I used spoons to kill Mikhail's genie and mage; I didn't have enough money to kill the remaining mage (another hero with at least 2sp hadn't arrived yet). However, this didn't upset me much, as that mage gave Galtran -3 morale. -3, Karl! There was no tactics there, and strictly according to plan, I crashed everyone in the 1st round after oil. The battle was with +1 morale +1 luck for me against -3 morale +1 luck for the opponent. In the end, naturally, it looked like 0 vs -1, 0 vs +3. I also had a resist that turned out to be useless. It ended with me planning to buy my way out on 4 vivs, but the skeletons hit with luck, and Tiraxor dies. And something similar happens in about 80% of games after CIS. But people think that control pulled from the Dragon Utopia in 1 out of 100 games compensates for this. You could just bang your head against the wall. Thanks for the game.