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Heroes of Might and Magic 3 (and its Russian counterpart, Heroes of Might and Magic 3.5 (WoG)), due to the failures of games unworthy of being called Heroes of Might and Magic 4 and Heroes of Might and Magic 5, currently remains the best of the turn-based strategy games with heroic-fantasy content. However, Heroes of Might and Magic 3 (hereinafter referred to as HoMM3) also has its drawbacks and potential for improvement. I propose to create a list of what needs to be removed from HoMM3 and a list of what needs to be added to HoMM3, so that when Heroes of Might and Magic 6 (hereinafter referred to as HoMM6) begins to be developed by a competent team (unlike the previous ones, which were fixated on 3D graphics and other unnecessary things in global turn-based strategy games), it could take into account the wishes of future buyers of HoMM6.
REMOVE: "Chains," "Unpleasant" abilities and skills that unnecessarily occupy hero slots ("Eagle Eye," "Navigation" on maps without water, ...), ...
ADD: A workshop where you can create a new artifact from several artifacts (the number depends on their cost and the hero's magical power) to speed up the acquisition of "assembled" artifacts.