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#446
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=Lizard=

Perhaps a rule should be introduced that makes certain map layouts unplayable. Because theoretically, you have only one free direction – towards the snow, where there are more blockades later, and what’s the point?
I anticipate a lot of arguments about the playability of map layouts, because, for example, on a 6LM map, the blue player often has only one path to the treasure, while the AI takes the off-road route... And this adds an extra two or three days, in addition to the time spent on restoring units, just to determine the "playability" of the map layouts. In my opinion, experienced players should have a good intuition for this :smile30:

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