Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The guards, Eledar, and Libar go with the convoy. I don't know what's going on with that annoying prisoner; if he escaped, he escaped. You can put a dummy in the cage; it doesn't matter. Meanwhile, the others approach the prison from the east wall and wait for the agreed-upon time for the ambush, while the scouts make their way to the generator. At a certain moment, the guards stage an unexpected riot, the guards are distracted, the eastern squad breaks through the wall, and the scouts, if successful with the generator, assassinate the elite if there's a good opportunity/rescue the target/go to help the main squad. Everyone gets buffs for HP, and melee units get buffs for damage, resulting in about 1500-2000 HP, so they can eat corpses and bite someone a little, plus blood vials. Something like that.