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#199
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=Lizard=
Near the Castle there is a mini-Griffin Conservatory, but there's nothing to take it with - army of 18 marks, 25 pikes, 12 gnolls. Almost all gnolls fell in the crypts. Solmir arrives as the 6th hero; not far from the castle lies a +2+2 cloak for magogs. Solmir handles things fine. On day 115, the prison is defended by 19 cerberuses with level 5 Gelar. Grindan was also there, so money is completely fine. Day 116, I enter the Griffin Conservatory with Solmir, army: 18 marks, 23 pikes, 5 air elements, single-digit pixies, 62 mana. The griffins have own strong morale, I have to hit my own units with chain lightning, somehow I get out with 10 pikes. Solmir gets air magic and together with the angel solves almost any task now. Day 117, Gelar with the angel and a shooter takes the unique external dwelling at 80. Days 121-125 are standard for this template's hives. Ended up with 50 ducks. Very luckily right before the Dragon Utopia I take 35 group of dwarves in a box for meatshielding. I enter the Dragon Utopia - it's a triple. I get out with 37 ducks (Solmir has no combat skills or stats, but has earth magic, mass shield, mass stone skin, cure, intellect - lots of mana). They give "a la Maretti" beyond the norm: +6all, +4all, wings, +3+3 morale/luck. Immediately fly to the opponent, kill 2 noobs and block the most important teleport with the pope. Followed by a save. We couldn't finish playing. Exchanging passwords showed that there wasn't much game left. Thanks for the game!

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