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“Two Seasons: Summer-Autumn 2016” Tournament. Online games for rating (reports, discussions).
The game dragged on; I had a significant advantage in stats and army for a long time, but my opponent skillfully evaded me, even managing to lose all their Castles at one point. At some point, the opponent spent the night in a captured Castle within my reach. My army advantage and the Cloak of Displacement sealed the deal. Thanks for the game!
I took 112 because the road was the only one, and it was 6000 steps long. After the restart, it didn't get any better. There were no artifacts at all, except for the Boots on the second level. I went off-road (somehow found a distant exit) and took the green Castle on level 121, leaving one Ifrit behind. One zone was flooded. I saw the central villages of the enemy; he was already close to his Castle. I somehow managed to defend myself against his Rogue with my dogs. I had already taken 3 or 4 supply wagons. Without artifacts, it was tough, so I went to the Treasury. As a result, our stats became equal, I had control, and my skill points were 10-15 higher. Since I saw Rogues running around, I thought my opponent had upgraded his Warriors to Black Dragons, so I started retaking my Castles and also took his secondary Castle. It turned out it wasn't fully upgraded. The Refuge with a Castle Dungeon is great. It was in this Castle that the Muelrich caught up with me, quite brutally defeating me, with Archons from my secondary Castle and Wyverns, and the Cloak of Displacement helped him a lot. Thanks for the game.