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“Two Seasons: Summer-Autumn 2016” Tournament. Online games for rating (reports, discussions).
At 136, there was no control over the 5th tower; I only found one Utopia-Dwelling, with a guard and a Knight. Meanwhile, a Mage with a Log and Bolt on level 360 rushed to the opponent and took their tower with a built-up level 4 (without a Teleport). Almost all heroes, using stables and Graveyard Gargoyles, are moving through all my 6 zones towards the tower. The opponent, in an attempt to retake the tower, doesn't reach it by 1 movement point with a powerful army, although, even if they had reached it, 4 Angels would likely have been defeated by my Mage. I give the Mage armor with 5 skills and a Knight. The Mage arms himself to 900 with a bonus, leaving Artem with 3 Ducks, 2 Angels, and 1 raised Skeleton. Then, the Miner goes there as well. The army consists of 8 Angels, 9 Scorpikors, 400 Trolls, 12 Ducks, and Graveyard Gargoyles. He drives away the Angels and covers 400 Skeletons and 2 Ifrits; Artem has no money left for a buyout. The opponent surrenders.