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M-200% №11

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#468
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The deciding game turned out to be sweaty and full of tough decisions. The opponent takes 2 rests immediately (as happened in the previous game, where I rejoiced, but then he took 2 more in a row, after which I just got a GG from the start). I take rest number 1, pushing the opponent to the red color. And he drops a Rampart there that is quite top-tier for m200, with Ivor, and there's also a wealthy Nagash with intelligence visible. All of this is very unpleasant. On my end, I see a Tower on 111, which is probably the best option for m200, and a lot of money around. Realizing that after a rest I might just get a GG from the start like in the previous game, I play on without a shadow of a doubt, despite the opponent's perks. On 112, I take my home town. I bypass the candle because the other direction is first a swampy respawn, and second, it's guarded by Greige Marks. But the adjacent area behind the horde of Gobs is promising—there's more money there, +3 attack behind simple mummies, and a promising chest behind the horde of Gnolls. The unpleasant part is that no truly good heroes came up. I put Halon in the folder; at least he has 3 knowledge, another 2 are easily built in the Castle + boosters... Picadrillo and Halon run to the adjacent area. On 113, I take the sword and the chest. The chest has 5K exp, and together with the guards, it's already 7. Halon is given intelligence and tactics, which is nice. Picadrillo runs deeper; in the corner, there's another chest behind a pack of upgraded Dragonflies. Halon takes it on 116 with only golems and an archer at 70, and another 5K exp. Halon is already quite solid with expert air. In the center of the adjacent area, there is a passage to another zone behind 80 upgraded Marks. Neither Nagas nor even Mages were built due to a lack of resources. Picadrillo runs to the corner for money and sees the edge of boots behind Greige Lizards. Since the army consists of caps, I decide to run with the folder and take them down with bolts, retrained using the scholar from the main. Right there near the boots behind the lizards, there are also gloves!! At the end of the first, like a fluke, sacrificing 10 gremlins, I take the swamp as well. However, I don't rejoice for long over my 3 towns, as the opponent already shows 4 on the first!!! My imagination paints a frantic tempo, a bunch of skeletons for Nagash, plenty of money, and Ivor's combat stats are also unpleasant.
On the second, having 110 mana and bolts again around 300, I ponder: whether to hit the GO in the center, break through the Marks into another zone, or go to the swamp—there's a chest behind a horde of gnolls and an SP booster. I immediately dismiss the GO option because I'd have to spend mana there, after which I might be crushed while defenseless. In this sense, it's much more profitable for me to meet the opponent in the Castle, where he is not scary to me. I decide to go to the swamp first, then through the Marks. Meanwhile, the opponent was spotted in this teleport. But then he defeated Ivor. I ran with the folder to the swamp essentially for nothing, as there were 60 upgraded gnolls in the chest, and I only wanted the extra exp. I didn't bother building mages or nagas anymore because of resource troubles and money, and I had to do what was necessary—upgrade the golem. And I put up the third tower. I left resources for the fourth or for mages. I decided to place them situationally, spending all money for now on buying more army, especially since I recovered a Hydra dwelling in the swamp. I have no better plan, so I decide to break through the Marks, hoping that first, the opponent defeated Ivor there, meaning he's not concentrating in that direction, and second, he doesn't know about my boots and gloves and doesn't suspect that I can break in very far from the darkness. I place Picadrillo right under the Marks and the folder a bit further away. I'll break through on the third. On the other side of the portal, an opponent's Necropolis and a Conclave are visible nearby. Picadrillo could have run into the castle, but leaving the power on him would be suicide. The folder didn't reach the castle. Moreover, there is a shrine nearby where the opponent's mage is staying. Picadrillo checked the Conclave—not taken by Ivor 3-4!!! To be honest, I didn't expect that Ivor might not take the Conclave on the second week. In short, Picadrillo stayed overnight at the Conclave, and the folder backed off into the darkness so as to be able to reach both the castle and the Conclave without being reached himself. Chains are set in all directions; I can break back to my own castle if there's a breakthrough there, or to the opponent's. At the same time, I realize that if the opponent didn't take the Conclave, then things aren't quite so perfect there, and I start feeling more confident. On the opponent's turn, I observe him breaking his GO made of Greige Wives and then the quest shield of gnolls behind a horde of upgraded wolves. Then I just start running into the castles. With momentum on the gargoyle, I'm running almost every 3K, while the opponent goes deeper into the center sands—he's clearly running to the treasure. At first, I'm scared that he could mass Vivi there, but then I realize that Ivor is far from being a speedster, judging by what I see. And he clearly won't have enough time for any serious achievements. At the same time, on every turn, I leave chains so that I can break back home if he goes my way through the GO. And I can put up the 4th level on any turn, but I'm skipping it for now, as every turn I buy either golems, caps, or a hydra... By the way, Ivor shows 4 Bears, 30 Grands, and a cover. No horses... My 2 hydras, 225 caps, and 2 dozen golems look normal against this backdrop, supported by bolts, which, judging by Ivor's magic stats, he doesn't have many of. I also have mass haste. I take all the castles by 133, and on the next turn, the opponent capitulates.
The autopsy showed that Ivor was given earth, but wasn't given oil in the guild. But the LOL is that there was a place to learn it under the main, and the opponent, to my happiness, didn't check. Had the opponent taken the max Conclave without losses, he would undoubtedly have given me a GG.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Иона / Iona Start Hero Иона / Iona
Халон / Halon Main Hero Халон / Halon
Победа / Def Победа / Def
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Balance
Game Length
134 days
Game Date
7/23/2016
Reported
7/23/2016 2:48 PM
Rating Impact Archived
Andres 1737 1756 +19 ↑
Redwhait 1841 1822 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/23/2016 3:10 PM