On the second, having 110 mana and bolts again around 300, I ponder: whether to hit the GO in the center, break through the Marks into another zone, or go to the swamp—there's a chest behind a horde of gnolls and an SP booster. I immediately dismiss the GO option because I'd have to spend mana there, after which I might be crushed while defenseless. In this sense, it's much more profitable for me to meet the opponent in the Castle, where he is not scary to me. I decide to go to the swamp first, then through the Marks. Meanwhile, the opponent was spotted in this teleport. But then he defeated Ivor. I ran with the folder to the swamp essentially for nothing, as there were 60 upgraded gnolls in the chest, and I only wanted the extra exp. I didn't bother building mages or nagas anymore because of resource troubles and money, and I had to do what was necessary—upgrade the golem. And I put up the third tower. I left resources for the fourth or for mages. I decided to place them situationally, spending all money for now on buying more army, especially since I recovered a Hydra dwelling in the swamp. I have no better plan, so I decide to break through the Marks, hoping that first, the opponent defeated Ivor there, meaning he's not concentrating in that direction, and second, he doesn't know about my boots and gloves and doesn't suspect that I can break in very far from the darkness. I place Picadrillo right under the Marks and the folder a bit further away. I'll break through on the third. On the other side of the portal, an opponent's Necropolis and a Conclave are visible nearby. Picadrillo could have run into the castle, but leaving the power on him would be suicide. The folder didn't reach the castle. Moreover, there is a shrine nearby where the opponent's mage is staying. Picadrillo checked the Conclave—not taken by Ivor 3-4!!! To be honest, I didn't expect that Ivor might not take the Conclave on the second week. In short, Picadrillo stayed overnight at the Conclave, and the folder backed off into the darkness so as to be able to reach both the castle and the Conclave without being reached himself. Chains are set in all directions; I can break back to my own castle if there's a breakthrough there, or to the opponent's. At the same time, I realize that if the opponent didn't take the Conclave, then things aren't quite so perfect there, and I start feeling more confident. On the opponent's turn, I observe him breaking his GO made of Greige Wives and then the quest shield of gnolls behind a horde of upgraded wolves. Then I just start running into the castles. With momentum on the gargoyle, I'm running almost every 3K, while the opponent goes deeper into the center sands—he's clearly running to the treasure. At first, I'm scared that he could mass Vivi there, but then I realize that Ivor is far from being a speedster, judging by what I see. And he clearly won't have enough time for any serious achievements. At the same time, on every turn, I leave chains so that I can break back home if he goes my way through the GO. And I can put up the 4th level on any turn, but I'm skipping it for now, as every turn I buy either golems, caps, or a hydra... By the way, Ivor shows 4 Bears, 30 Grands, and a cover. No horses... My 2 hydras, 225 caps, and 2 dozen golems look normal against this backdrop, supported by bolts, which, judging by Ivor's magic stats, he doesn't have many of. I also have mass haste. I take all the castles by 133, and on the next turn, the opponent capitulates.
The autopsy showed that Ivor was given earth, but wasn't given oil in the guild. But the LOL is that there was a place to learn it under the main, and the opponent, to my happiness, didn't check. Had the opponent taken the max Conclave without losses, he would undoubtedly have given me a GG.
Thanks for the game!