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Year 365, Day 22 of Summer.
News of Ertenia
Elections in the Republic of Ilinar
The election for the chairman of the council of the Ilinar republic is a significant event for all of Ertenia, which may determine the further course of history on this continent. The main question is whether Vuan Seraffi will be able to hold onto his position as chairman or if he will yield to more ambitious competitors?
Senators will cast their votes on the last day of summer.
Candidates for the post of Chairman of the Republic Council
Vuan Seraffi
Position: Chairman of the Council
Age: 55
Winner of the elections of year 360, who earned a reputation as an effective, strong, and independent leader, yet is unpopular among the people and high circles due to his policy of militarization and excessive concern for the national security of the country.
Hari Knightlash
Field of Activity: linguistics and history.
Age: 59
An Ilinarian of Nozenroth origin. He is engaged in archaeology, writes books, teaches the history of Ertenia and Ertenian languages at the prestigious Ilinar University, and takes an active part in various seminars and political gatherings.
He idealizes modern Nozenroth and believes that Ilinar needs to adopt the traditions and culture of this great country, leaving the disagreements between the two powers in the past.
Yambul Jreg
Position: commander of the "Peacemakers" legion
Age: 70
Lived in Illiniar since the age of seventeen, first as a mercenary, and then as a legionnaire and full citizen. A veteran of numerous wars, he witnessed the reign of the mad king Engir and the authoritarian council of Lutros during his adult years. He enjoys the support of many military figures and soldiers, as well as many non-human groups, particularly the vast majority of orcs.
According to unconfirmed information, he is a prominent member of the "Sighar" organization, which, naturally, has had a negative impact on his political campaign.
Lylifira
Position: Senator
Age: 24
Despite her very young age relative to the other candidates, Lylifira has managed to establish herself well and is currently a favorite in the upcoming elections.
Her project for reunification with Illiniar through the creation of a constitutional monarchy has received wide support in both countries despite a large number of opponents of this idea. Successful implementation would help Ilinar reclaim some lost lands while simultaneously preserving the significance of the royal dynasty in the country and the power of the senate, which would avoid war between the two nations.
Furthermore, being on friendly terms with the Ninsharrian princess who is her sister, Lylifira's candidacy for the post of chairman of the council guarantees stable relations with the Country of the Sun.
Naris Esford
Field of Activity: economics and trade.
Age: 29
Owner of the "Wesford" trading company, or rather, what remains of it as a result of the Ilinar crisis thirty years ago.
He considers reunification with Illiniar and thus obtaining access to the sea necessary for the further development of Ilinar's economy, believing that it does not matter how this issue is resolved — by peaceful means or through military aggression.
Kawamura Orié
Field of Activity: gambling business, information trade.
Age: 39
Being an Ilinarian of Taosian origin and living without a conscience, Orié does not burden herself much with the fate of the Ilinar people, caring exclusively about expanding her personal influence and increasing her own wealth.
She owns an entire network of gambling houses and brothels throughout Ilinar, and her agents seek out and sell all sorts of information.
Senators whose votes are cast for Orié have likely either been bought or were unfortunate enough to fall victim to blackmail.
Kalevritia and Sintan: resumption of hostilities
Apparently, over the past years, Louis Alvarez's army has managed to fully recover after the prolonged war with Ninsharria and prepare for another attack on the fragments of Kalevritian lands. The legions of darkness, as they are commonly called, march through the remains of the Holy Land, rapidly capturing city after city without meeting serious resistance.
Scarlet Dawn
Organization Leader: Sarnissa

The leader resolves all organization matters, from hiring or firing members and accepting contracts to managing finances and conducting negotiations if the organization does not have a representative and financier.
Organization Representative:
The organization's reputation modifier is determined by the representative, not the leader.
Organization Financier:
When conducting wholesale trade as well as drafting contracts, the financier's skills are taken into account rather than those of the organization leader.
Party Members:[/FONT]

Dalia

Jennifer

Eledar Darsen

Lawrence Remay

Dorian Black

Tingor

Taylina Teiyosei

Vilinlia
Reputation: [3]; +1 (base), +1 (no failed contracts), -1 (no completed contracts) +2 (they are in the party).
Great Nozenroth Empire: [-5]; -1 (negative attitude toward mercenaries), -1 (Nozenroth criminals in the party), -3 (organization representative is wanted)
Enluan: [0]
Republic of Ilinar: [0]
Sintan: [0]
Eastern Kalevritia: [1]; -1 (negative attitude toward mercenaries), -1 (non-humans in the group), -2 (organization representative is non-human), +5 (any help is welcome)
Western Kalevritia: [-4]; -1 (negative attitude toward mercenaries), -1 (non-humans in the group), -2 (organization representative is non-human)
Ninsharria: [1]; +1 (mutually beneficial relations)
Taosia: [-1]; -1 (negative attitude toward mercenaries).
Kingdom of Yorun: [0]
Kingdom of Geirt: [-4]; -1 (negative attitude toward mercenaries), -1 (non-humans in the group), -2 (organization representative is non-human)
Kingdom of Illiniar: [0]
Asvaldr: [0]
Duchy of Puria: [0]
Iltan: [0]
Arinasai: [0]
Darnia: [-1]; -1 (negative attitude toward mercenaries).
Shuna: [0]
Yoheitnan: [1] +1 (positive attitude toward mercenaries).
Contracts:
-

Yoheitnan
Sarnissa's Office
A private office allocated to Sarnissa by the council of Yoheitnan as the leader of "Scarlet Dawn". The office itself is divided into two separate rooms — a work room and a bedroom behind an inner door. All of Sarnissa's personal belongings are located here, and this is where humans and non-humans visit for business, and council aides bring letters. Most often, these contain job offers, i.e., contracts. The system is arranged such that the council only knows the name of the recipient. This promotes trust not only between mercenary groups and councils but also from potential employers toward Yoheitnan.
Letters delivered: 7
Packages delivered: 2

Karel's Office
Professional mercenaries have a saying — "the stingy do not live long," and this is because no matter how strong a mercenary party may be, one should always investigate the details of a contract more thoroughly. Those who grudge money for information sometimes find themselves in hopeless situations and pave their own road to hell with their own hands. The agents of "The Whisper" make the lives of other mercenaries easier, but, naturally, not for free.

Svolt's Workshop
This is where weaponry for the "Inferno" party is produced and sold

Rufur's Marketplace
The name Rufur is well known in many lands of Ertenia and enjoys some influence and respect in the right circles. It is known that the path of a wandering trader begins in Asvaldr and ends there as well, but not before the dwarf completes his personal route stretching across all or almost all countries of Ertenia.

Amendur's Office
The sale of land in Yoheitnan is decided by the head of the organization. Someone might wonder why mercenaries need land? The fact is that on private territory, members of such organizations rest, store equipment, discuss contract details, and prepare for upcoming work. This is much more convenient than using public places and, naturally, more respectable compared to an unremarkable office. Thus, it would not be an exaggeration to say that any self-respecting organization stationed in Yoheitnan possesses its own land. The architecture usually features a unique design, making the city streets truly diverse.

Forge
Here you can buy traditional weapons, armor and, naturally, repair your equipment.

Perfary
A place for selling potions.

Guest House
Both permanent residents of Yoheitnan and rare guests who happen to be passing through or arrive by chance stay at this establishment.
People love to drink here, play games of chance, and discuss recent events. [/FONT]

I added a lot of my own things to the Yoheitnan system; I'm not sure how much this fits the original vision, but it was necessary.
From the first location, you might get the impression of Pegasus but, in short, some small hints:
The party has been formed and already established, but no general successful missions have been carried out yet. Whether you know each other or not — decide for yourselves.
In general, I would say there are two main ways to progress through the plot: either fulfill contracts that come to Sarnissa or engage in something else of your own volition. I don't know, maybe you'll want to support one of the candidates in the Ilinar elections and travel there to provide help? Freedom of action is, overall, quite free. At least in this regard.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария