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#1034
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Sarnissa

Race: Nigh
Origin: Lapistia
Characteristics
Health: 1500/1500
Accuracy (M): 23
Accuracy (R): 23
Reaction: 23
Speed: 10 (12)
Willpower: 58
Magic: 15
Stealth: 0
Skills

Immunity to slow and paralysis. +3 spells, +1 magic, +125 energy, +1 willpower.
  • Shock. Paralyzes the target for (magic*1) turns. 50|16
  • Teleportation. Instantly moves (magic*5) tiles. 10
  • Tension. The target loses (8*magic) percent of their magical energy. 20|12

+3 spells, +1 magic, +250 energy, +1 willpower.
  • Blood Shot. Deals (energy/15)*3*magic units of damage. 20
    Deals (energy/15)*3*magic units of damage in a 3x3 area with /2 accuracy.
  • Tranquility. Magic*1.5=+willpower of the target. 50|5

Received damage is reduced by 10 units. +3 spells, +1 magic, +125 energy, +1 willpower.
  • Power Surge. Health of selected character +20%*magic. 35|1
  • Mountain Strength. Melee damage of selected character +20%*magic. 35|1
  • Shifting Ground. Paralyzes characters in the area of effect for magic*1 turns. 80|15-[8x8]
  • Earth Control. This spell allows you to destroy various obstacles and structures. Also, with this spell, you can create a bridge, stairs, wall, etc.

Chance (willpower) to ignore received damage. +3 spells, +1 magic, +100 energy, +1 willpower.
  • Application on an ally: chance (willpower) to ignore received damage.
    Application on self: attacks under the effect of negation deal damage to the attacker. 50|1
  • Invisibility. Stealth +magic*5. 25|3
  • Black Hole. Devastating damage in the area of effect. 250|10-[8x8]
Perks

Equipment
Golden Ring with Aquamarine. An enchanted faceted gem that is capable of changing color and also serves as a vessel collecting residual magical essence. A gift from Caesius Vex, a very valuable item. Increases the character's magical abilities. +1 magic, passive effect of the "residual energy" spell.
Magic Mirror. Reflects the first spell cast on the character back at the attacker.
Umbrella. Made according to a special design taking into account aerodynamic features and does not turn inside out even in the strongest wind. The character can move around in daylight.
Money
6412

Katana
Damage: 80 (104), critical hit chance: +15%

Book About Unusual Animals and Monsters
-Fire Salamander
-Ael Snake
-Desert Raven

Letter of Recommendation

Legends of Erathia — Tartarus Ghostdrain
Two-handed weapon and armor [0/4]
One-handed weapon and combat skills [0/4]
Toughness [0/2] (or improve it by two times if it already exists)
Immunity [0/2]
Agility [0/2]
Soul Power [0/2]
Enhanced Training [2/1] +40 health units (can be learned up to ten times)

Asid's Robes
Purchase -0.2 (does not combine with other similar effects)

Military Craftsmanship
Combat Skills [0/3]
Scouting [0/3]
One-Handed Weapon [0/3]
Two-Handed Weapon [0/3]
Polearm [0/3]
Throwing Weapon [0/3]
Armor and Shield [0/3]

Mena Kundan [F]
+1 reputation, +2 magic, +5 willpower

Vessel of Blood (2)
Restores 20% health. [1|6]

Healing Potion (10)
Restores 50 health units

Magic Gem (40)
(500/500)

Ring of Power
During battle, all subordinate characters must follow his orders regardless of their desire.

Assyrian Dagger

Chalice

Wizard's Amulet
Two spells per turn without other actions, +2 magic.

Wizard's Bracers
Spell cost -20%

Winged Sandals
Speed +2, flight

Resistances
Physical damage protection: 10
Fire resistance: +0%
Electricity resistance: +0%
Water resistance: +0%
Air resistance: +0%
Cold resistance: +0%
Energy resistance: +0%
Crossbow bolt protection: +0
Arrow protection: +0
Ranged weapon protection: +0
Slashing weapon protection: +0%
Crushing weapon protection: +0%
Piercing weapon protection: +0%

Status
  • Being under direct sunlight inflicts 5% damage to the character based on maximum health.
  • Received fire damage is doubled if the opponent is a servant of Ninsharra.
  • Sunbeam and Ninsharra's Flame deal four times more damage than usual.
  • Blinding light deals one-third of the damage of Sunbeam, taking modifiers into account.
  • Immunity to any form of mental influence.
  • The character can restore their body no matter how terrible its condition. The only way to finally kill him is with sunlight.
  • The character can restore health by drinking blood (one-third from corpses; living ones are paralyzed if they fail a willpower check, 33%/turn).
  • Those who taste the character's blood will either become stronger and younger or turn into ghouls (depends on willpower and luck).
  • The character's energy is converted into health, and using spells consumes it instead of energy.
  • Received magic water damage is halved, and inflicted damage is 50% higher; positive effects of magic water are twice as strong.

Relationships
Caesius Vex (friend)

Reputation
Nozenrot [-4] (wanted); bounty: [30000]
Western Kalevritia: [-3] (monster)
Eastern Kalevritia: [-3] (monster)
Geirt: [-3] (monster)
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