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Developing the regulations for OFB and FB tournaments.

#10
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Someone provided a link to a similar topic. There's a lot of useful information there. I’ll post it here again: [DISCUSSION] OFB. Postscriptum. Therefore, once more: • 3 points for a win, 1 point for a draw – because as the finish approaches, there are many fixed matches; and in addition to this – “Sofia rules” – draws only through judges; • It would be interesting for the OFB itself to have a final four; • Accordingly, the number of participants in the OFB should be a multiple of 4, possibly from 4*4 or 4*3 winners of group stages with a round-robin system, or from 1st-2nd places + quarterfinals; • Allocate as many spots as possible for OFB participants; you can also remove the "Favorites" tournament from the qualifying rounds, since it is not representative (Citadel, Tower, Inferno rest there); • Hold a lottery among ten prize-winners of various tournaments (+ one more at the organizer's discretion) to determine the wild card; • In the first round of the OFB, still conduct pairings based on rating (current and/or plus organizational), and not randomly – this will eliminate strong players meeting immediately and make the distribution into skill groups more orderly and even. • And nothing prevents choosing cities for participants before the round itself, rather than providing them with a list right away – this is a more pleasant option for randomness, allowing you to choose stronger cities towards the end of the tournament, and reducing the organizational burden.
skd
4. A player shall be disqualified from the tournament after 2 technical defeats.
A tech defeat could be an in-game event, such as a redraw, or failing to pass through security, so this point needs clarification.
Summer 2013