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Developing the regulations for OFB and FB tournaments.

#8
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Sanin
I don't see anything good in such rules for the offline tournament. Participants are not required to be equally good at all templates and all Castles; moreover, with such a system, all the skills of scouting and trading, which actually depend heavily on experience, become unnecessary, and all that experience turns out to be useless. And you can simply get a few times in a clearly disadvantageous match-up by random draw. All of this does not look like a fair system for determining the strongest players.
I liked last year's system much more, when the template was chosen, and the Castle was selected before the game. The only difference is that there was a limit of 2 times for any Castle. It could be made one Castle - but still before each game, and not immediately before the tournament.
I agree that this format introduces a lot of additional randomness and that you can end up in a losing situation in terms of Castles on some templates, especially in the later stages, where the players are already comparable in level. Although, for variety, it's quite fun to play like this. But last year, I didn't like the offline tournament system at all; the choice of cities was too easy.
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