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The map is beautiful. Thank you to the author for their effort; the landscape looks unusual and interesting. Perhaps it would have been better to make the cities not random, but fixed for each faction. This would have enhanced the game's atmosphere. However, the map turned out to be completely static. Only the player's heroes advance. For the AI, the garrisons turned out to be too strong. Because of this, there is a very large difference in development. My heroes are level 26-30, while the AI's maximum is 15-17. Battles with these heroes are not interesting at all; the main thing is to find and catch them. I didn't have enough time to reach the final battle. I killed everyone except the orange one. Everything turned out to be drawn out – large spaces, the sea, a series of tents, and battles only take place with garrisons and neutrals.
P.S. I didn't like the hero that is freed from prison. When there is only one, it's not so bad, but when there is a whole company of them, it becomes annoying. The game genre is different after all. Another point. In the description of this hero, it says "Soviet tank from World War II." The result is – don't believe your eyes. The stars on it are white, which means it is of American origin. And the silhouette is definitely not that of a Soviet vehicle from that time
P.S. I didn't like the hero that is freed from prison. When there is only one, it's not so bad, but when there is a whole company of them, it becomes annoying. The game genre is different after all. Another point. In the description of this hero, it says "Soviet tank from World War II." The result is – don't believe your eyes. The stars on it are white, which means it is of American origin. And the silhouette is definitely not that of a Soviet vehicle from that time