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I played the map using two different factions. The map is rather "gray." In terms of landscape, it doesn't deviate much from GSC maps, and it's further complicated by various "oversights." The guard is positioned to the side of the Temple of Touch (117.1), making it impossible to visit the Dolmen of Knowledge (175.15). There might be other issues as well.
For maps of this type, it would be helpful to include information about which factions the flags are intended for. I used dwarves for the red flag, and they were struggling – the mammoths were running around, exhausted. The placement of mines and other resources is very uneven for different flags. For the red flag, for example, the objects are sparsely placed in the desert, while for the orange flag, in the taiga, they are densely packed along the road. As a result, the red flag managed to capture only one mine in a week and could barely build, while the orange flag captured three mines in the same period and received two additional dwellings – after a month, the difference between them was already enormous. I didn't like the idea of awarding "tears" for defeating the guard at the passage. This puts "rush" factions at an unfair advantage.