When creating a hero, we don't just distribute attribute and skill points; we need to specify what each hero did and who they were before the game began, starting from the age of fifteen. Moreover, the older the character, the more professions they can choose and the more points they can invest in skills, but after reaching thirty, age begins to affect their attributes. The possible career also depends on who their parents were. Noble children have access to almost all paths, including military and spiritual ones; you can't make a knight out of the offspring of villagers, but they will become skilled hunters or bandits, and a city dweller will find themselves in trade, and so on. There are many professions and occupations, some of which are only available after gaining experience in others. Further skill development in the game itself occurs both through their use and through training with teachers.