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Harmony - Troop Symmetry

#619
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SRD
Now, read message #609 again – I wrote there that Heroes is primarily a strategy game, and playing a single final battle is not a strategy at all (it's more like a duel mode).
You wrote there...
SRD
...I really don't like how often everything is reduced to a final battle. Here's an example: I watched several streams from this group http://vk.com/tgamev – and there, people almost always limit themselves to the final battle, and what strategy is there, tell me? – Yes, there is a tactical part, but the rest is boring and monotonous, just beating AI-controlled mobs, and only one player-versus-player battle – and the game ends with the final battle. The strategic importance of objects like cities and garrisons is completely absent. It's as if people are playing together (and not just beating AI), but 99% of the time they don't interact with each other. Where is the capture of cities, attempts to hold them, the loss of a city, its recapture, surrounding the enemy, and conversely, attempts to escape from them, break through, and reach the coveted goal...
Maybe you should read "The Art of War" by Sun Tzu.
...then you'll understand (what you wrote)