I'm still considering the best approach: allow players to choose one country from a list on the first page before the game starts, or start the game in a "certain location" where they can then decide through role-playing where to work. The second option has the drawback that events unfold in a specific chronological order, meaning that some countries may not need mercenary services at certain starting dates. On the other hand, it's a more interesting option.
I'm still considering the best approach: allow players to choose one country from a list on the first page before the game starts, or start the game in a "certain location" where they can then decide through role-playing where to work. The second option has the drawback that events unfold in a specific chronological order, meaning that some countries may not need mercenary services at certain starting dates. On the other hand, it's a more interesting option.