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Each player may choose one perk for their character from the list below.

Skills

Riding
Mounted on a horse during battle, the character feels more than confident. Without this skill, using horses or other mounts may be difficult.
This skill is possessed by any Kamudjin, Melhorian, Tergotai, as well as those from Totentanz, Winter Winds, Wind Wings, and Iltan.

Lockpicking
With lockpicks, the character can open locked doors, chests, and other containers.
This skill is possessed by all those from Black Arrow, Lichvert, Sunset, Ligia, Winter Winds, Tilia, and Shorokh.

Theft
Character reaction check when performing stealthy thefts (e.g., pickpocketing): 5+(stealth/4).
Reaction check with this skill: 15+(stealth/2).
This skill is possessed by all those from Sunset, Tilia, and Shorokh.

Craftsman
With the necessary tools and materials, the character can repair damaged items.
This skill is possessed by all those from Veldaran and Asvald.

Necromancy
Creatures raised using the "Necromancy" spell remain on the Wizard's side indefinitely; the spell itself costs three times less, can be used twice per turn, and the summoned creature has three times more health.

Marksmanship
Character attacks using firearms, bows, and crossbows have a chance to disarm the opponent (25%) or kill them instantly (10%). Does not work against opponents wearing heavy armor. With more than one shot per turn, the probability of the skill triggering decreases.
This skill is possessed by all Melhorians and Ligians.

Cheating
In gambling games, the character can reroll their result or their opponent's result. Combines with luck. The skill does not work if both players possess it.
This skill is possessed by all those from Arinasay, Ligia, and Tilia.

Expert (Explosives)
The character can throw explosive devices further (+0.5), set bombs faster (-1), and defuse them. Additionally, the character cannot fall victim to malfunctions of such items, and they deal 40% more damage.
This skill is possessed by all engineers and those from the "Inferno" squad

Expert (Potions)
The effect of potions is stronger (+0.4), and after the character drinks them, there will always be enough remaining in the vial for a second use.
This skill is possessed by all characters from Veldaran and Puria.

Expert (Traps)
Reaction*2 for detecting traps. Similarly, traps set by the character are twice as hard to notice.
This skill is possessed by all Melhorians.

Expert (Artifacts)
After a brief study of non-trivial items, the character can determine their unknown characteristics and properties.
This skill is possessed by all those from Enluan, Elutan, and Shanhursang.

Expert (Trade)
Purchase -0.15
This skill is possessed by all native inhabitants of Ilinar and Illiniar (humans) as well as Dzyonhyan.
Passive Traits

Affinity (Water)
Damage received from water magic is halved, while damage dealt is 50% higher; positive effects work similarly. +6 will.

Affinity (Air)
Immunity to negative effects of air magic, +4 speed.

Affinity (Earth)
Natural defense +10, cost of earth spells is halved.
This trait is possessed by all Geirteians.

Affinity (Fire)
Damage received and cost of fire magic spells are halved.
This trait is possessed by all servants of Ninsharra and Teyosieks.

Affinity (Cold)
Immunity to negative effects of cold magic, spells of this element cost half as much. +50 health units.
This trait is possessed by all Yan'Shi.

Affinity (Electricity)
Lightning magic spells directed at the character grant them +5 accuracy, reaction, and speed.

Affinity (Magic)
Magical energy +80%, spell cost is 20% lower.
This trait is possessed by all Wizards from Ishanad.

Unity
The character receives +1 to accuracy, reaction, and will for each ally near them (11x11).
This ability is possessed by all Kamudjins.

Immunity
Immunity to diseases; resistance to negative effects not related to mind and endurance is twice as high.
This trait is possessed by all Kamudjins, Sintans, and Tergotais.

Rebirth (Karma)
The player's next character in this setting will be based on the actions of their current character.
This trait is possessed by all inhabitants of the Nilam Kingdom.

Companion
The player can designate an animal that will accompany its master on their travels.

Robust Health
Health +0.4, melee damage +0.3, +1 accuracy, +1 reaction.
This ability is possessed by all those from Sintan, Geirt, Iltan, Melhoria, Tergotay Kamudjin, and the Reborn.

Agility
+3 reaction and +3 accuracy.
This trait is possessed by all Shunians, Tergotais, Taosians, Tilians, and Melhorians.

Stealth
Stealth +15; wanted characters find it much easier to hide in a crowd or simply remain unnoticed.

Blood Power
+8 accuracy, +8 reaction, +8 will.
Requirements: nih

Anti-Magic Barrier
The first spell (per battle) directed at the character will be nullified.
This trait is possessed by all inhabitants of Darkstone, Prismilia, as well as Ladjia.

Soul Power
The character's melee attacks ignore the defensive mechanisms (armor, spells, etc., but not techniques such as parrying, blocking, etc.) of opponents.
Requirements:
1. 'good' or 'neutral' character.
2. character from Taosia, Tergotay, Ilinar, Kamudjin, Dzyonhyan, or the Nilam Kingdom.

Charisma
At the start of the game, an ally created by the GM as a random traveler joins the character's party. If desired, the player may roll cards for them as they would for themselves; however, race, skills, and everything else will be determined by the GM.
This trait is possessed by all Purians, but it can be declined.

Euthymia
Immunity to any effects on the mind, +4 accuracy, +4 reaction, +4 will.
Requirements: Enluan, Veldaran, Licinia, Taosia, Melhoria, Nihotensen, Dzyonhyan, Tergotay.

Clairvoyance
The character can witness events both near and very far away.
Active Abilities

Sudden Shot
The character's first attack (which must start the battle) has an accuracy modifier of +25 and is a stealth attack regardless of whether the character has the assassin skill or not.
Requirement: pistol.

Crippling Strike
The character who receives this strike will lose 4 accuracy, 4 reaction, or 4 speed until they are healed. Accuracy on the strike -25%, cooldown: 1 turn.
Requirement: melee.

Kaimitsugiri
The character deals double damage to everyone around them. The same amount of damage dealt is converted into the character's health until the end of the day. Cooldown: 5 turns.
Requirement: katana.

Double Shot
The character uses two arrows simultaneously, and can choose different targets if they are in the same direction from them. The damage of each shot is halved, however, this does not affect the effectiveness of status effects.
Requirement: bow.

Determination
Gain +10 will and (will*10) health units for this turn and the next. Cooldown: 6 turns.
Requirement: combat training.

Challenge
The chosen opponent must attack the character for four turns, provided it is possible to do so. Cooldown: 8 turns.

Vulnerable Point Strike
Deals no damage but paralyzes the target for three turns. Cooldown: 0, does not work on opponents in heavy armor.
Requirements: martial arts

Perfect Defense
The character deflects all projectiles directed at them or the cells around them during this turn and the next. Cooldown: 6 turns.
Requirements: polearm weapon.

Dematerialization
Analogous to the mist of the nihs, with the difference that movement is also impossible. Cooldown: 1 day.
Requirements: 20 will.

Destruction
Turns environmental objects, equipment, and weapons into nothing. With sufficiently high will, the same can be done to human limbs and organs. Cooldown: 1 turn.
Requirements: magic 5 or will 20.

Reality Rift
Destroys everything located on cells [1x3] horizontally, vertically, or diagonally. Characters on these cells must pass a reaction and speed check against the value "21". Failing one of them causes irreparable damage to the character's health; failing both checks erases the character from the face of the planet. Cooldown: 10 turns (-4 if the character is an Ishanad Warlock, -6 if the character is a nih, -8 with inexhaustible magical power).
Requirements: nih, ishanad, student of Licia Strain, Phantasmagoria.

Fate Control
The ability to replay each of one's turns, an entire battle, or even roll back events by one day. Everyone except nihs receives a -1 penalty (or -3 if the rollback was more than one turn) to will for each use. When will reaches the value "4", the character dies.
Requirements: nih, ishanad, student of Licia Strain, Phantasmagoria, Ishhegal.