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Ninsharria

The Royal Family and the Queen's Inner Circle
Ihara
Residence: Shankhursang (+1 magic).
Founder of the Land of the Sun and the nine Stones of Immortality created as a result of the destruction of Suentan's Prism of Youth. A Stone of Immortality guarantees its owner eternal youth, immunity to all types of diseases, and a unique property specific to each individual stone. The following stones of immortality exist: ruby, emerald, sapphire, topaz, diamond, amethyst, aquamarine, spinel, and amber. The emerald was passed to Ludovic Alvarez, lord of Sintan; the sapphire was given to Astin as a mark of his merits before Ninsharria; the amber and diamond were gifted to the queen's daughters, and the ruby fell into the hands of Marisa Ghostdrain, who took it from the dead body of a warrior known as Kiyomasa. For what reason this stone ended up with him remains a mystery.
Nanaiya
Residence: Ishhegal (will*2).
The youngest of Ihara's daughters. A domineering and self-centered person. She demands absolute discipline from her subjects and expects them to deify her persona. She sincerely believes that the place for all other humans and non-humans is at her feet.
In secret, she wishes death upon her mother, hoping to take her place.
Known talents: Ishanada magic, fire magic, priestess of Ninsharra.
Stone of immortality: Amber. According to rumors, no matter how terrible the owner's wounds are, her body will always be healed.
Aiya
Residence: Veldaran (alchemy and diplomacy).
Daughter of Ihara and, presumably, Astin — a hero of the Olinar-Ninsharrian war. She enjoys great popularity among the people of Ninsharria and beyond for her benevolence, generosity, and hospitality.
She does not strive to take the throne of Ninsharria; however, should something happen to Ihara, she is more than ready to assume the duties of the queen.
Known talents: Creative magic, leadership, antimagic, alchemy, diplomacy.
Stone of immortality: Diamond. Presumably, it enhances all of the owner's abilities and protects her from evil.
Anbu
Combat Unit: Dawn (immunity to air, combat magic (air; passive +1 to magic exclusively for this spell), +2 speed)
Bodyguard and military advisor to Ihara, responsible for the queen's security and maintaining order in the capital of Shankhursang. He is known throughout Ertenia for his martial skill and tactical genius.
Devoted to Ihara from the bottom of his heart and ready to die for her without hesitation.
Known talents: leadership, polearms, martial arts, antimagic, marksmanship.
Nizida
Combat Unit: Sunset (immunity to water and cold, +10 stealth, +2 speed).
If "Dawn" protects the queen by 'day', then "Sunset" does so by 'night'. Nizida and her subordinates handle intelligence and eliminate enemies of Ninsharria both inside the country and beyond its borders.
The capabilities and influence of Nizida and "Sunset" in Ertenia are surpassed in this direction only by the Ito clan from Taosia.
Known talents: assassin, killer, scout, one-handed weapons, combat magic, martial arts.
Lashtu
Residence: Shanzamtar (immunity to electricity, ward against the evil influence of foreign religions if the character is a follower of Ninsharra).
Shanzamtar is a place of pilgrimage for a very large number of servants of Ninsharra. It can be said that it is the second center of this religion after Shankhursang. Lashtu, holding the position of high priestess of Ninsharra, deals with the spread of the cult of worship to her goddess through preaching and propaganda within the territory of Ninsharria and by organizing missionary missions beyond its borders, in which she often participates herself.
Known talents: priestess of Ninsharra, diplomacy.
Meligor
Residence: Aggatan (health +1000%, impossibility to restore it in any way).
Thanks to his own mind and hard work, Meligor once managed to achieve immortality, and since then his life has followed an extraordinary path. He fell in battle at the fortress of Daggernight but was restored by followers of the teachings of Elulu-Suen. He fell in battle against the warriors of Ninsharria, but was restored by them. He has been a great warrior, a Namhani of Teios, and now one of the defenders of the Land of the Sun. In the end, all he needed from life was a place where he could belong and the opportunity to raise his sword against a worthy opponent while enjoying the battle.
Council of Aristocrats
In the days when Ninsharria was first created, this country was in a very precarious state. It was inhabited by people with different values, speaking different languages and not so long ago waging wars against each other. In order to strengthen her position, Ihara was forced to create an aristocratic class and endow it with more power than she would have liked. The council consists of the most powerful among them.
Rena
Residence: Onitan (+2 attack for one-handed weapons and bows, +1 for two-handed and crossbows)
Swordmaster from Onitan and a worthy successor to Ea, the demon queen.
Dedicated her life to perfecting combat skills and training her numerous students.
Despite disagreements regarding religious beliefs, she is very loyal to the crown.
Naevis Vaesran
Residence: Elutan (player-created ability, requires investment)
Under the leadership of Naevis Vaesran, the land of enlightenment Teios became a scientific center of Ninsharria. Thanks to research conducted in Elutan, Ninsharria managed to green part of the wastes of southern Ertenia, copy Nozenroth's weapons, and develop fundamentally new magic and unique training methods for soldiers.
Neyzai
Residence: Suentan (in case of a miss or failed dodge, the roll is rerolled)
A fierce warrior of southern Ertenia devoted to the teachings of Elulu-Suen and supports Ninsharria as long as the lords of this country remain strong.
In the past, she was among the students of Nangilishima.
Nimaat
Residence: Uhurhum (amulet of Ninsharra — once returns its wearer to life if they have died).
Uhurhum is a city rich in gold and other resources with access to the sea. It is a cultural center of Ninsharria where numerous events are held, both religious and simply for entertainment.
Coleus Lestat
Residence: Ligia (starting equipment is better than usual, contracts pay 50% more)
Coleus Lestat is an Olinar of Nozenroth origin and a distant relative of the current admiral of the Nozenroth fleet. Being a talented fencer, a skilled sailor, and a shrewd entrepreneur, Coleus is a victim of great desires. He imagines himself on the throne of Ninsharria and dreams of intimacy with the queen and her daughters.
Deicia
Residence: Licinia (ability to choose any national ability and spell without the need for knowledge of the corresponding skill)
Licinia is a city devoid of slaves, a land of scholars, philosophers, musicians, and writers, the pearl of southern Ertenia famous for the highest standard of living in Ninsharria and the highest level of education among the population in Ertenia. Licinia much resembles Enluan, but while Enluan represents a treasury of various jewels and artifacts, Licinia with its Licinian library is a treasury of knowledge.
National Abilities
Aristocrat
+Slave Owner. Ability to create up to two slaves (-2 own points for them).
+Wealth.
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Taosia

Taosia is a country with very strict traditions, a rich culture, a high level of religiosity, and unwavering loyalty to the emperor and the country.
It should be noted that the standard of living and education in Taosia are extremely high, and technological progress does not lag behind despite the devotion to traditional weapons.
Imperial Family
Kanehito
The Emperor of Taosia once bore a mortal name and was known as Sojiro of the Maeda clan. He is a strong warrior and an exemplary samurai, while also being a loyal follower of Shameimaru. His charisma, benevolence, and firmness of character helped him become the leader of the Shameimaru faction and subsequently the emperor of Taosia.
After the unification of Taosia, Ito Bansai, holding the position of prime minister, ordered the lifelong name of the emperor to be tabooed and elevated his persona to a sacred and inviolable status, thereby strengthening the legal position of the imperial family for future generations. As a result, since then, ministers bear the responsibility for carrying out the emperor's orders.
Shoji
Son of Kanehito and, accordingly, future emperor of Taosia. A hardworking and responsible person working diligently for the good of Taosia, gradually attending to all the country's affairs, from economics and diplomacy to military matters.
Maintains friendly relations with Hidesato and Prince Reishal of Nozenroth.
In his free time, he practices poetry and kenjutsu, analyzes the works of foreign philosophers, and studies history. He sometimes visits other countries of Ertenia, becoming acquainted with foreign cultures and gaining a deeper understanding of the origins of international problems.
Yanagi
Daughter of Kanehito. A spirited character and genuine love for kenjutsu from early childhood did not allow Kanehito and his entourage to raise Yanagi into a woman of a traditional Taosian house; in the end, Yorie handled this role more than worthily.
Instead of such things as tea ceremonies, Yanagi, possessing unwavering confidence in her strengths and a striking predisposition for martial skill, achieved great success in kenjutsu, becoming one of Taosia's strongest swordmasters at such a young age.
Yanagi's constant optimism and energy warm everyone around her; she is loved both in the family and by the people.
Yorie
Granddaughter of Bansai, the previous prime minister of Taosia and head of the Ito clan. She was betrothed to Shoji even before her birth as part of a deal between Bansai and Sojiro.
She accompanies Shoji on his travels through Ertenia, meeting all expectations of a young girl from the imperial family and even more.
She plays various musical instruments, with a special preference for tsugaru-jamisen.
Government of Taosia
Prime Minister
Chief of Army General Staff
Magic Inspector
Chief of Intelligence
Fleet Admiral
Isaburo Kageyasu
Matsuo Hidesato
Uchiyama Yoji
Ito Takeharu
Matsubara Takao
Minister of Culture
Minister of Economy
Minister of Foreign Affairs
Minister of Trade
Guji
Iwasaki Ryoji
Hagiwara Oji
Maruyama Sakon
Yamasaki Kazuyoshi
Uitiro
National Abilities
Ken-ryu
+[7] accuracy, +7 reaction, +2 speed.
The character's attack cannot be blocked, parried, or counterattacked.
+2 attack.
+Gust of Wind. Damage +500%, cooldown: 3.
+30% chance to deal critical damage
Tao-ryu
+[5] accuracy, +5 reaction.
+Crescent Slash.
  • Hesitant Sword. The character parries attacks, shots, and targeted spells.
  • Insightful Sword. +2 attack.
  • Heavenly Sword. Attack range +6.
+Iai do. A sudden or stealthy attack deals +400 units of damage. The character can reflect a stealthy attack.
Ninja
+20 health, +2 accuracy, +2 reaction, +15 stealth, +5 speed.
  • Bujutsu. The character can use any weapon without penalties.
  • Genjutsu. Immunity to mind-affecting effects. The character can paralyze a chosen target or impose visions upon them.
  • Art of Transformation. The character can change their face.
  • Taijutsu. +30 health, +2 accuracy, +2 reaction, +5 will.
Uchiyama
+1 magic, +3 spells, +150 energy.
  • Zetsumei. The chosen character dies.
  • Yokai. Accuracy and reaction of the summoned are equal to the caster's will, health is will*20.
  • Naosu. Removes all negative effects from a chosen character, fully restores health, cures diseases and injuries.
  • Baffling Mist. Enemies in the area of effect (11x11) must pass a perception check; otherwise, they will act blindly.
  • Will of Blades. The caster creates a spiritual blade, controlling it mentally.
  • Spirit Superiority. Immunity to damage and status effects (check: will).
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