| Sintan is a degenerate form of the Elulu-Suen ideology where the hierarchy is built simply on the principle of ruler > princes > warrior class > all others. Laws require princes not to hinder production, pay tribute on time, and answer the call to war; otherwise, they are free to govern their principalities as they please. Only Louis himself can remove a prince; if it happens otherwise, the conspirators are brutally punished. The majority of Sintan's warrior class consists of traitors to the Kalevrit faith, just as the lands seized from Kalevritia make up most of Sintan's territory. Accordingly, Sintan and both Kalevritias are natural enemies. In the early 40s, Louis Alvarez, wishing to obtain one of the Stones of Immortality, began a war with Ninsharria. Neither side managed to gain any advantage, so the war was unproductive and only drained the resources of both countries. Eventually, Ihara agreed to transfer the Stone of Immortality [emerald] to Alvarez in exchange for a large sum of money and a non-aggression pact. Thus, Louis acquired not only the legendary "Terror" but also such a precious artifact. | |
Dark Knight -2 magic+Skill (two-handed weapons and armor wearing) +Feud. Damage to Kalevrits and non-humans +50% +100 health +Arc. Cooldown: 0 +Execution. Damage is three times higher. Cooldown: 3 +Ram. +10% damage for each cell traversed. Additional speed: 8. Cooldown: 6 | Cult of Pain -2 to magic-90% health. -Armor -Shield +12 accuracy, +12 reaction, +7 speed. +250% melee damage. +Immunity to mind-affecting effects. +Immunity to movement-restricting actions. | Dark Paladin +Fanaticism. +2 attack for one-handed weapons and +1 for two-handed. +2 speed.+Unholy Protection. Will*20=damage barrier. Recharges at the end of battle. +Punishment. Paralyzes the selected target for one turn. Cooldown: 0 +Evil Aura. Healing and regeneration effects do not work (11x11). |
| Lucretia Alvarez Principality: Pridecastle (+parrying, including projectiles and spells, compatible with two-handed weapons). Biological daughter and one of the wives of Louis Alvarez. Known for her incredible cruelty, excessive pride, cold-bloodedness, as well as ingenuity in torture and various events involving death sports, whether arena battles or human hunting. | |
| Dominic Pasquale Principality: Lichvert (ability to retreat at any time) One of the few people who managed to keep their sanity in the chaotic hell known as Sintan. In the days when Alvarez attacked Kalevritia, Dominic was a simple paladin. Realizing that defeat was inevitable, he defected to the side of the invader, subsequently working hard to achieve such a high position through which he could make the lives of his compatriots even a little bit better. The Prince of Lichvert closely monitors order in his lands and does not allow peasants to be oppressed. | |
| Amadeus Salvatore Principality: Darkstone (+5 will) In Kalevritia, he is known by the nickname "The Unholy Paladin." This is because Amadeus is the founder of the order of dark paladins, a phenomenon equally offensive and terrifying to the warriors of the Holy Land. | |
| Patricia Blight Principality: Blightfield (-20% damage) Although the Princess of Blightfield is a living human, she more closely resembles a living dead person. Due to some illness, she feels nothing, whether it be physical pain or emotions. This led to complete indifference toward everything that does not concern war. | |
| Carlos Principality: Grimwood (+cult of pain) Herald of suffering and mutilation, founder of the cult of pain. Previously held the position of bishop in one of the Kalevrit churches. | |
| Sandro Principality: Lastland (+15 health, +3 accuracy, +3 reaction, +2 speed, -8 will). One of those who know how to fight but do not like it, Sandro prefers carnal pleasures to the battlefield. Lastland contains the largest share of Sintan's agro-industry, the largest winery in Ertenia, and the biggest slave market after Tilia. | |
| Nau-de-Liand Principality: Ides (+10 health, +2 accuracy, +2 reaction, +1 speed, +2 will) Sintan is undoubtedly a very militarized country, however, Ides holds a special place in this. A high level of discipline and order, as well as mandatory combat training developed personally by the count, distinguish Ides from the rest of Sintan. | |
| Theodor Mollendorf Principality: Totentanz (+55 health) Having spent his youth in Ilinar, Theodor Mollendorf is a remarkably practical man. He finds the ways of Sintan wild and the use of resources irrational, believing that under current conditions, Sintan needs successful wars to sustain itself; otherwise, it will sink into an economic pit or self-destruct as a result of a major defeat. | |
| Faust Principality: Phantasmagoria (+1 magic) Magic is a rare phenomenon for Sintan, but even a man as far from magic as Louis realizes the importance of this science in military affairs. For this reason, about twenty years ago, Alvarez granted lands to one of the few sorcerers in his army, hoping thus to replenish his force with young wizards in the long term. |
Kalevritia
| Western Kalevritia Leader: Gelasius II Despite colossal losses during the war with Sintan, Kalevritia has not been reunited over the last few decades. Neither the paladins of Eastern Kalevritia nor the clergy of the West have recognized each other. | Inquisitor +Burning. Deals 70+magic*15 units of damage. +Aura of Condemnation. Magic*8% = penalty to accuracy and reaction of enemies (11x11) +Sanctuary. Inside the barrier, characters gain immunity to everything and cannot influence the outside world. Enemies with higher will than the inquisitor's will can enter. Duration: 4, cooldown: 6 | |
| Eastern Kalevritia Leader: Johan Galahad Unlike his cousin, Krista Galahad, Johan is working on restoring relations with the West, as he understands that the threat from Sintan has not disappeared. He places the preservation of Kalevrit values above disagreements between paladins and clergy. | Paladin +Holy Protection. Will*5=damage barrier. Cooldown: 5 turns after receiving damage. +Punishment. Paralyzes the selected target for one turn. Cooldown: 0 +Righteousness. Restores 30 health every turn. |