| Combat Training +30 health +2 reaction, +2 accuracy +1 speed, +2 will +Skill | Reconnaissance +10 health +2 will +2 speed +10 stealth | Firearms +Skill +1 accuracy +1 reaction | Thrown Weapons +Skill -40% damage from area-of-effect attacks | Assassin +10 stealth +3 reaction +100/250 dmg units - ranged/melee. | Martial Arts +Unarmed combat (15x3) +3 reaction +3 accuracy +20 health +Disarm (accuracy -5) |
| Combat Magic +5 chi, +1 magic +Damage conversion to chosen element (1 chi/hit) +Additional damage (magic*10) | One-Handed Weapons +Skill +2 reaction +2 accuracy +Parry | Two-Handed Weapons +Skill, +25 health. +Cleave. 33% chance to deal double damage to the enemy. +Concussion. 33% chance to paralyze the enemy. | Polearms +Skill +4 reaction +1 attack range +Precise Strikes. 33% chance to paralyze the enemy. | Archery (bow) +Skill +Additional attack +33% chance for damage to be tripled +100% firing range +2 accuracy | Antimagic -3 magic Magic damage -50% Resistance to negative magical effects is three times higher |
| Shooting (crossbow) +Skill +4 accuracy (ranged combat) +Armor penetration (20) +33% chance to paralyze | Armor and Shield +50 health +Block +Armor proficiency skill | Medicine +15 health +Bandaging +Disinfection +Surgery | Leadership +Offensive Tactics. +3 accuracy, +1 speed. +Deep Defense. -1 speed, +3 reaction, +3 will. +Retreat. +5 speed, -4 reaction | Heavy Weaponry The character can use stationary weapons as well as Asvald's arsenal | Slayer +Bleeding (-10% current health/turn, -20%/hit, -5%/cell) +20% critical damage chance -3 speed of the chosen target |
Fire +3 spells, +1 magic, +3 chi+30% magical damage
| Electricity +3 spells, +1 magic, +3 chi+1 speed, immunity to movement-limiting effects.
| Water +3 spells, +1 magic, +10 chi
| Earth +3 spells, +1 magic, +3 chi+10 natural defense
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Air +3 spells, +1 magic, +3 chi+3 speed.
| Cold +3 spells, +1 magic, +3 chi+30 health, +3 will.
| Creation +3 spells, +1 magic, +3 chi
| Energy +3 spells, +2 magic, +3 chi
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Servant of Arcadia +100% health+Regeneration (a quarter of lost health per turn). +Touch of Arcadia. Restores chosen character's health (will*4), heals wounds, injuries and purifies the organism. Cooldown: 4 +Gift of Arcadia. Raises a fallen ally (threshold = -50%). Cooldown: 8 +Unity with Nature. Character possesses the ability to heal land, forests and rivers from the consequences of drought, human activity, etc. | Servant of Ninsharra +1 magic, +2 reaction, +2 accuracy, immunity to fire and poisons.
| Priest +8 will+Purification of Soul. Damage to non-humans in melee or via spells is doubled. +Purification of Mind. Removes negative effects from the character and gives a bonus to will (priest's will) against negative effects. Cooldown: 4 +Righteous Might. 10%*will=damage bonus for the next hit or spell of the chosen character. Cooldown: 4 +Salvation. 6%*will=elemental resistance (aura) [9x9]. +Prayer. Restores chosen character's health (will*2). Cooldown: 0 | Servant of Rosario +1 accuracy, +1 reaction, +1 will, +1 magic, +1 speed.Purchase -0.1
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Warrior of Ansgar +50 health, +2 accuracy, +2 reaction, +2 will. +Hardening. Magic damage -40%. Immunity to stealth attacks +Path of Blood. Character can use a weapon in each hand (one of them can be two-handed) | Warrior of Agnar +3 accuracy, +1 magic.+Immunity to electricity. +Fire resistance (50%) +Combat magic (electricity) is always active and requires no energy. +Leadership bonus. | Krieger +40 health, +1 accuracy, +1 reaction, +4 will+Taunt. Enemies (11x11) who fail the will check are forced to attack the Krieger by any means convenient for them. Duration and cooldown: 3. +Battle Cry. Will/2=will bonus for all allies (11x11). Will*5=additional melee damage for allies (%). Duration: 3 turns. Cooldown: 6. +Frenzy. +1 attack for two-handed weapons and +2 for one-handed. | Warrior of Ain +3 accuracy, +3 reaction, +2 speed+1 attack for two-handed weapons and crossbows. +2 attacks for bows, one-handed and polearms. -1 cooldown. +Immunity to critical hits. |
Servant of Gavellus +3 accuracy, +3 reaction, +3 will, +65 health.
| Warrior of Shameimaru Requirements: samurai origin.+4 accuracy, +4 reaction, +2 speed, +4 will.
| Servant of Shai
| Shadow of Tilla Requirements: assassin or slayer+4 accuracy, +4 reaction, immunity to poisons, stealth attacks, and critical hits. Stealth attacks do not deal additional damage but kill the enemy. |