Skip to content
#238
Auto-translated
I gave 2k for the red color. We spent the rest and went. On respawn, there is 1 Workshop 2-4 and no dwellings, but in the wagons/skeletons there are 2 parts of AoD (ribs and skull) and a ring of luck/morale. On the first day, I took only one adjacent zone which had an external dwelling of green dragons and scouted a nearby treasure zone with a dungeon. I also broke through to another swamp adjacent zone, but the army on the secondary hero wasn't enough to take it. From a lookout, I spotted the last adjacent zone which had a shield from AoD, a Crimson Tower, a Griffin Conservatory, and a zephyr. Initially, the plan was to Town Portal the green dragons on the first day, but there was very little meat and I postponed the external dwelling until day 121. Crag Hack leveled like a champ: Logistics, Armorer, Air Magic. Birds were built in the citadel with their upgrade.
On day 121, I take the green dragon dwelling, the level 20 Dwarf, and the dungeon village. Crag Hack refills mana in the Rampart adjacent zone to break into the treasure zone. Day 122: I take 6 Cyclopes, a 5k gold chest, and a quest item for 50-99 Demons; I build a chain to another quest for 19 Grand Pegasi and a Black Tower (looking for the 4th part of AoD). I scouted the location of 2 already completed quests in the swamp adjacent zone and sent the secondary hero there. Then Crag Hack ran into the treasure zone with Boots, 2 Hives, and a Dragon Utopia (another dungeon). The secondary heroes took the swamp, completed the quests (20k gold + 10k gold). Day 124: devoured the treasure zone. Day 125: we break into the opponent's treasure zone - swamp land. I scouted a bit along the way and dispersed from there towards the 3rd adjacent zone.
On my day 125, the opponent in the same treasure zone, on another plane, attacks my secondary hero (who was in my swamp adjacent zone). His stats and army are smaller, but his main has Logistics, which on the mirror can become fatal in the late game.
Day 126: I take Workshop level 2 at home, and the level 1 Griffin Conservatory in the adjacent zone - Crag Hack levels Tactics and Archery. Day 127: further into the adjacent zone, a zephyr on 6, a level 2 Workshop, and the Griffin Conservatory is ignited. Crag Hack stands at the breaking point into the first treasure zone to take the Dragon Utopia 1-2.
Day 131: everything travels back along the chain, picking up another level 2 Workshop along the way. Dragon Utopia 1 with a Helm of +12 Knowledge. It fell with the loss of a Beholder and 1 Giant.
On the third week, the timer ran out and hard failures began, a-la "we took the utopia, but there's no timer left for another 1.5k movement points for Crag Hack." Day 132: another Dragon Utopia, now in the treasure zone with the first dungeon. It turned out to be almost a fatal maximalist approach. I believed too much in Crag Hack and his stats. I went in with 5 Giants, 6 Green Dragons, 2 Angels, 12 Cyclopes, and a bit of dungeon Beholder (though nothing stopped me from taking 24 Dwarves and 28 Centaurs for Beholder fodder, and I regretted not taking 12 Harpies). Stats: 18-9, Expert Armorer and Offense, -2 Luck and -1 Morale against neutrals. I also had -1 Morale (only my units shit the bed, and thoroughly). I ended up coming out with 5 Dragons, 5 Cyclopes, and 1 Giant. They gave royally: a shield +4 All, a sword +5 All, a shield +12, and a Ring of Haste. An unexpected surprise for me was that the mediocre Deesa, with a smaller army and parameters around 8-3, on her turn also took this utopia (it became clear from the gold and parameters). Then, with a bit of dismorale, we run further into the citadel treasure zone, with a bunch of chests and an external Town Portal. Crag Hack without Wisdom (I'd like to train Wisdom now instead of Archery :p ) takes an empty chest for 50-99 Liches. Just so the opponent doesn't reach this treasure zone on his own land.
Day 134: I finish eating this treasure zone (as I thought then) and jump through the external Town Portal into the swamp adjacent zone on the opponent's plane to go to the treasure zone where Deesa resides and from which it's not far to that chest. Day 135: I break into the treasure zone at Deesa, and there she is at the portal. I attack - immediate surrender. Her army is smaller, but it doesn't matter, since there are no Armor of the Damned anyway. On the timer, I act incredibly stupidly and sacrifice all the secondary heroes who were supposed to capture the village in the treasure zone. Reddi, on his turn in this treasure zone, takes a Dragon Utopia with KZ, kills all the secondary heroes, and Town Portals out of there, leaving Crag Hack nervously smoking on the sidelines. Day 136: I finally run Crag Hack to the village, kill all the secondary heroes in the area, and place them under uneaten objects (zephyr, hives). Also, in the citadel treasure zone with chests, a Control scroll for 10-19 Devils is finally scouted. Until the 4th week, I went Crag Hack into this treasure zone on my own plane, which fortunately hadn't been eaten yet. I prepare to break a mage in there to immediately level up on the 15k experience chest and take the chest for Liches. The mage turned out to be Gundula, who leveled Earth Magic and Wisdom and finally took that lifesaving chest with level 5 spells. I also captured the Control scroll, which turned out to be Town Portal. Total, on day 142, we finally get full control. Then for the whole week, Reddi and I ate the already found objects or looked for new ones. With Air Control, I was faster at this, until on day 146, Gundula, who was going to capture the village in the swamp treasure zone, saw there the whole bankroll and a built-up Tower village (as vision showed, already with 14 Giants). I realized what this smelled like, but decided to endure one day to upgrade the Cyclopes. On day 147, it turned out the Giants were just built (an extra +1 appeared) and I couldn't delay any longer. I didn't upgrade the Cyclopes, of course, because it turns out you have to build them first :D. And I went in with what Gundula had, since Crag Hack without Dimension Door couldn't reach the Tower. Inside was a leveled-up Tazar with stats 15-18, 15 Giants, 23 Cyclopes, 32 Harpies, 3 Green Dragons, 3 Bears, 2 Angels, and 49 Wolves against Gundula's 16-14, 6 Angels, 43 Cyclopes, 4 Bears, 44+1+1 Grand Harpies, and 7 Green Dragons. In the first round, I blocked the gate, we shot each other with Cyclopes, and his 23 shot much harder than my 43. In the second round, a ballista broke the wall and released 15 Giants, who took -10 in the 3rd round. After that came the surrender. GG, thanks for the game!
P.S. I just read the report and realized that this detailed description of the mirror game is complete nonsense and hardly anyone will understand this crap :smile52:

Statistics

Welcome our newest member: dodoD0D0

Users Online 2 users 1401 guests