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Magic schools in Heroes 5.

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Spell NameMana PointsSpell Effect and Features.

Weakness
4The spell reduces the maximum damage of a unit.

Slow
4By reducing the "Initiative" of an enemy unit, it makes it act less frequently.

Destructive Ray
5The spell destroys the armor of the target enemy unit, reducing its defense. The spell can be cast on the same unit multiple times, but the defense of the latter cannot be less than zero.

Plague
6The spell inflicts plague on an enemy unit. Creatures take damage each time they perform any action. The spell does not affect undead, elementals, and mechanical creatures.

Weakness
5The spell weakens enemy creatures, reducing their "Attack".

Confusion
7The spell makes a unit of creatures forget what they are doing on the battlefield. Some of the creatures will forget to shoot or retaliate. The spell does not affect undead, elementals, and mechanical creatures.

Battle Frenzy
8Causes a unit of creatures to experience battle frenzy. Such a unit considers all other creatures and all war machines to be its personal enemies and attacks the nearest enemy with double the fury. The spell does not affect undead, elementals, and mechanical creatures.

Blind
9Blinds the selected enemy so that it cannot move, attack, or use any skills. Blindness disappears as soon as the creature is attacked. The duration is determined by "Magic". The spell does not affect undead, elementals, and mechanical creatures.

Dominate
12Temporarily allows the hero to control an enemy unit. The spell does not affect undead, elementals, and mechanics. The unit under the influence of this spell cannot counterattack. Dominate disappears as soon as the creature is attacked.

Unholy Word
9Affects all creatures that do not belong to the Inferno and Necropolis factions.

Updated 06/29/06

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