10 mercury is probably too expensive... for Necropolis, it's an unaffordable price, as almost all buildings in the city consume this resource. As an alternative, you could make the "Castle" cost in the city individual for each faction, so that it requires 10 units of a NON-primary resource. For example, for the undead, 8k gold, 10 wood and ore + 10 units of any resource, except mercury; for Inferno, except sulfur, etc.
Orcs have Rage, which makes them overpowered in the late game, just like with growth. The lower the growth, the less damage the Orc does, and the more opportunities the opponent has to cast spells and survive longer. Here, the choice is: either Cyclops, or Castle, or even nothing).
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