Despite the somewhat chaotic generation, I managed to find everything I needed: Pandora at level 4, Rashka freed from prison with an expert in wisdom and literacy, and a flight to the guild. In the third week, we had a good exchange: I lost all my creatures except for one angel, but my opponent also lost a lot of creatures (including 10 horses), two powerful necromancers, and boots. While my opponent was busy in the center, Solmir cleared the treasure pile, Charna started not criting with +25% against necromancers again, a stash of ifrits was found in the treasure pile, and Solmir flew off to cast Armageddon. Along the way, I managed to upgrade the ifrits at the companion, and on day 142, I cast Armageddon, destroying everything in the treasure pile. Thank you for the game.
The post-game analysis didn't help me find any weaknesses in my strategy. Basically, I did everything I could: I focused on not criting with 3 necromancers. I built up to guild level 4, but then I ran out of resources. As soon as I was ready to use cyclops to break through, I started interacting with my opponent. I was significantly ahead in terms of creatures, but there were powerful mages... The exchanges that favored my opponent slowed down my development, but didn't hinder him much. A well-played game, adapting to my opponent's strategy.
Thank you for the game!