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BLITZ TOURNAMENT

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#441
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I would like to personally thank VDV_forever, and on behalf of all other participants in the VDV_forever tournament, for the detailed description of how to complete the second stage of the map. As always, excellent!

Nevertheless, I believe it is necessary to explain some of the "magical" tricks that VDV_forever used to optimize logistics when traversing areas with movement penalties. There are two such areas on the map: swamp and sand.
VDV_forever;91745

WE ARE REMOVING THE COPPER MINERS AND SWAPPING THE NOMADS AND DRAGONFLIES! THAT IS, IT IS NECESSARY THAT THE NOMAD STANDS TO THE LEFT OF THE DRAGONFLY IN THE HERO'S SLOTS, THAT'S THE TRICK!
This trick, otherwise known in the Heroes community as "Neutral Unit Carry," works as follows: when moving across rough terrain (swamp, snow, sand, and rocks), if the hero's army contains only units native to that terrain, the hero moves without penalty. If the army contains even one foreign unit, a penalty will be applied. This is an internal game rule.

However, one trick has been noticed: it turns out that there is a way to carry neutral units (nomad, mummy, hobbit, sorcerer, etc.) in such a way that they do not incur the penalty. To do this, the neutral units must be placed to the left of the units for which the terrain is native. This is not a documented feature, but it always works.

For this, it was enough to place the nomad to the left of the dragonfly, thereby avoiding the penalty in the swamp while preserving the nomad, which will be useful in the future. More on this below.
Here, I would also like to note the following trick:
Orin has the dragonfly on the left and the nomad on the right, but there is no penalty anymore!
Orin is such a funny guy.
I don't quite understand what VDV_forever means by the trick of the "funny guy Orin"... ;) However, I would like to note that having even one nomad in your hero's army avoids the penalty on sand. It doesn't matter where the nomad is placed, what other troops are present, or what the hero's name is.

That's all there is to it about these tricks, and the entire task was built on the knowledge of them...
Сначала было слово...
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