Skip to content

HALL OF FAME! (for the third stage of the WCG)

User Avatar
#7
Auto-translated
Dmitry_A_S

"Sneaking Kyrr, Lurking Dragons"
Walkthrough of the Dragon Orb map by Dmitry_A_S


Hello, dear reader!
The Dragon Orb map is one of those cases where everything must be described down to the smallest detail. A general concept simply won't cut it here. Although some may still find what they need and grasp the essence even in the latter case. However, I have kept the battles themselves hidden, leaving room for reflection and subsequent action. Furthermore, I am considering posting files before interesting battles for self-study, so to speak, if you require such a thing, dear reader.
So, the objective on this map (considering the tournament goal) can be called alternatively-unavoidable. Simply put, we destroy the enemies, as it is hard to imagine how many days it would take to destroy 260 gold dragons guarding an "alternative" Orb of Permanence without a Medal of Vulnerability. In any case, far more than 8.

Day 1.

At the start, we have superhero Jelu with 1 Sniper. The city is the Rampart Stronglen, where another 2 Snipers are resting in anticipation of upcoming battles.
Jelu takes a wood pile at 17-9-0 and "transforms" two chests in the surprise area into gold. He spends the night at point 15-3-0.
I build a tavern and hire Jem (perhaps a relative of Jelu) with the intention that Kyrr will appear. Jem takes two chests at 13-23-0, 12-24-0 (gold) and spends the night at point 13-24-0.
I hire Kyrr (so that Pir appears), take one Sniper from the city, leave the Centaur, take a chest at 22-10-0 (gold), and spend the night at point 16-8-0.
I hire Pir, take the remaining 1 Sniper from the city, occupy the sawmill, pick up the remaining wood pile, give the ballista to Kyrr, and spend the night at point 19-11-0.

Day 2.

Computer positions.
Blue: Dragon 60-71-0, Halon 50-64-0.
Brown: Sinka 8-55-1, Das 11-60-1.
Green: Ajit 59-23-1, Gunnar 61-26-1.


Pir takes a chest (gold) at 23-10-0, takes the campfire at 26-6-0 and spends the night at point 30-6-0.
Jem takes a chest (gold) at 13-25-0, occupies the ore mine, takes two piles of ore and spends the night at point 9-19-0.
Jelu visits the windmill at 10-12-0 and spends the night at point 11-13-0.
Kyrr opens the surprise (5 hours of manual combat!!!) and levels up as follows: earth-logistics-shooting-logistics-wisdom-shooting-earth-earth-wisdom-wisdom-pathfinding-pathfinding-pathfinding (sounds very much like cosmonaut communications—ground, ground, do you read me...).
Then, upon gaining experience, Kyrr studies Basic Magic-Basic Water Magic-Tactics up to Expert (don't forget!).
Kyrr spends the night in the city, where it is necessary to build a Mages' Guild and buy Kyrr a book.

Day 3.

Computer positions.
Blue: Dragon 57-60-0, Halon 43-70-0.
Brown: Sinka 16-45-1, Das 21-59-1.
Green: Ajit 57-23-1, Gunnar 61-23-1.

Jem takes a chest (gold) at 7-16-0, runs toward the refugee camp but doesn't quite reach it, and spends the night at point 15-23-0.
Kyrr hires 7 High Elves in the city.
Jelu takes the 7 elves from Kyrr, trains them into Snipers and immediately gives them back to Kyrr. Jelu spends the night at point 19-17-0.
Kyrr runs to point 29-6-0; on the way, she visits the Garden of Revelation at 23-14-0 and the Star Wheel at 29-10-0.
Pir takes all Snipers from Kyrr (leaving one, of course), destroys a crowd of zombies and a group of Evil Eyes; slightly further down, he picks up four chests (gold).
Kyrr visits the School of War, learns +1 attack, and spends the night at point 34-6-0.
Pir spends the night at point 27-7-0.

Day 4.

Computer positions.
Blue: Dragon 60-52-0, Halon 34-69-0.
Brown: Sinka 14-45-1, Das 24-54-1.
Green: Ajit 48-28-1, Gunnar 59-21-1.

Jem hires 7 High Elves at the refugee camp (the fact that they appeared there is obviously another surprise from VDV-forever), transfers all elves, 1 Centaur, and a first aid tent to Jelu, and spends the night at point 18-18-0.
Jelu upgrades all elves to Snipers and transfers them along with the first aid tent to Pir, remaining with 1 Centaur; he spends the night at point 26-7-0.
Pir transfers all Snipers (leaving 1) and the first aid tent to Kyrr.
Kyrr destroys a group of monks at 39-6-0 and opens three Griffin Conservatories (leaves the farthest one alone), runs into the Fountain of Youth, destroys 50 Royal Griffins at 44-10-0, and stops for now at point 45-9-0. After the battles, she has 32 spell points left. No losses.
Pir takes all Snipers from Kyrr, leaving her with 6 Angels.
Kyrr with 6 Angels spends the night at point 48-17-0. Pir spends the night at point 44-8-0.

Day 5.

Computer positions.
Blue: Dragon 65-52-0, Halon 37-64-0, Galtran 51-66-0.
Brown: Sinka 11-59-1, Das 30-55-1.
Green: Ajit 43-29-1, Gunnar 52-27-1.

Pir transfers all Snipers to Kyrr (leaving 1).
Kyrr visits the stable and destroys vampires at 49-22-0, a Scorpicore at 56-23-0, and a Manticore at 57-20-1 without losses (15 mana remaining). She occupies the undefended Blingrot, builds a Mana Vortex (now Kyrr has 120), leaves 4 Angels in the city, and spends the night at point 53-26-0.
Pir, after visiting the stable, spends the night at point 48-20-0.
Jem spends the night at point 4-14-0.
Jelu spends the night at point 19-17-0.
I press end turn and manage to make the blue hero Dragon stop at the obelisk at 71-57-0.

Day 6.

Computer positions.
Blue: Dragon 71-57-0, Halon 35-57-0, Galtran 54-62-0.
Brown: Sinka 21-58-1, Das 31-61-1.
Green: Ajit 40-29-1, Gunnar 39-26-1.

Jem takes a chest (gold) at 0-12-0 and spends the night at point 10-19-0.
Jelu spends the night at point 14-30-0.
Pir visits a warrior's grave, picks up a bowstring there, attacks a group of orcs at 42-17-0 and retreats.
Kyrr destroys fire elementals at 47-37-0, opens Pandora's box at 47-43-0, losing the ballista and tent (99 spell points remaining), joins 12 Medusa Queens at 42-46-0, destroys guardian dendroids at 36-48-0, visits the Unity Flag at 31-44-0, occupies Mossden, and stays at point 32-43-0.
I build a tavern in Blingrot and hire Darkstorm (Rizza appears). Darkstorm visits the Stone of Knowledge at 65-22-1 and returns to the city, moving into the garrison.
In Mossden, I build a tavern, hire Rizza (Malcolm appears), and move one square down.
I hire Malcolm (Sir Mullich appears).
With Rizza, I take 12 Medusas, 42 Snipers, and 1 Angel from Kyrr. With Rizza, I then transfer 12 Medusas and 42 Snipers to Malcolm, taking the frozen dragon eye and 1 Centaur from him. I hide Malcolm in the garrison. I hire Pir. With Rizza, I give Pir 1 Angel and take the bowstring and 1 Imp. I give the bowstring and the frozen dragon eye to Kyrr. With Rizza, after visiting the Unity Flag, I spend the night at point 35-49-0. I hide Pir in the garrison.
Malcolm visits the Unity Flag and destroys without losses the blue hero Halon, who stopped at point 35-57-0, takes gold at 34-56-0, visits the Fountain of Luck at 33-53-0, and spends the night there.
Pir, after visiting the Unity Flag, spends the night at point 33-47-0, even though moves are still remaining (if Pir advances further toward the city of Auer, the blue computer behaves simply abominably).
Kyrr, after visiting the Unity Flag, spends the night at point 32-47-0.

Day 7.

Computer positions.
Blue: Dragon 71-61-0, Galtran 56-56-0.
Brown: Sinka 29-58-1, Das 32-63-1.
Green: Ajit 54-24-1, Gunnar 56-22-1.

Pir runs to point 35-48-0.
Kyrr runs to point 32-52-0.
Malcolm transfers 32 Snipers to Kyrr (leaving 10), transfers 10 Snipers and 12 Medusas to Pir via Rizza, remaining with 1 Imp.
Rizza with 1 Centaur takes gold at 36-50-0 and visits the water mill at 32-49-0, where she spends the night.
Pir takes two piles of gold at 46-54-0, 47-55-0, destroys 20 same-witch harpies, takes a pile of gold at 48-55-0 and spends the night at point 50-58-0.
Kyrr with 32 Snipers and 1 Angel destroys earth-magma elementals at 30-53-0 without losses, takes an experience chest at 18-58-0, destroys a Scorpicore at 15-59-0 and a Manticore at 14-59-1 without losses (94 spell points remaining), occupies the undefended city of Shade and hides in the garrison. I build a market in Shade.
Malcolm spends the night at point 29-53-0.
Darkstorm with 4 Angels destroys Gunnar without losses or use of magic and returns to the Blingrot garrison.
I hire Mullich in Blingrot (Gervulf appears), exchange a pikeman for 1 harpy, and spend the night at point 59-24-0.
In Shade, I hire Gervulf (Bron appears). Gervulf takes a chest (gold) at 18-57-0 and spends the night at point 17-57-0.
I hire Bron in Shade. Bron spends the night at point 9-60-0.
Jem spends the night at the windmill at 10-12-0.
Jelu visits the water mill at 7-29-0, takes gold and crystals, takes the campfire at 5-36-0 and spends the night at point 6-34-0.
After passing the turn to the computer, the green hero Ajit attacks Blingrot and meets his end.
Green destroyed.
Darkstorm has 1 Angel left (if you try hard, you can leave 2, but it doesn't matter). After battles with Gunnar and Ajit, Darkstorm is "burdened" by 4 artifacts: Necklace of Celerity, Inexhaustible Forest Supply, Magic Medal of Mana, and Coat of Arms of Valor.

Day 8.

Computer positions.
Blue: Dragon 71-61-0, Galtran is hidden in the garrison of city Auer.
Brown: Sinka 14-62-1, Das 17-61-1.

Jem takes 4 crystals from the windmill and is dismissed.
Jelu visits the water mill and is dismissed.
Rizza takes 1000 gold from the water mill and is dismissed.
Malcolm takes the campfire at 28-55-0 and is dismissed.
Sir Mullich takes gold at 60-24-0, 60-25-0, takes three chests (gold) below and is dismissed.
Gervulf takes the campfire at 14-54-0, visits the mahogany observatory to get a better view of the area, visits the mystical garden at 16-48-0, takes mercury at 14-48-0 and is dismissed.
Bron takes three chests (gold) at 6-60(61)-0, 7-55-0 and is dismissed.
Darkstorm attacks the abandoned mine at 53-21-0 and retreats. I hire Darkstorm in Shade (Dessa appears) and hide in the garrison, swapping with Kyrr.
Pir hires 3 mages at the tower of mages at 53-60-0, visits the windmill at 57-64-0 and occupies Auer, destroying Galtran (9 Medusas and 1 Angel remaining).
I hire Dessa in Auer. With Dessa, I hire 3 Nagas.
Pir transfers 9 Medusas and 1 Angel to Dessa, taking 1 goblin from her, and is dismissed.
Dessa destroys Dragon.
Blue destroyed.
Dessa is dismissed.
I build a market in Blingrot.
I build artifact traders in Shade, and Kyrr exchanges rider's gloves for 4 wood with the traders.
I build a market in Mossden.
Kyrr exchanges the frozen dragon eye for 3 wood.
Darkstorm exchanges the magic medal of mana for 2 wood.
I build a market in Auer.
All artifacts, except the bowstring, are exchanged for mercury.
Darkstorm is dismissed.
Kyrr hires a red dragon, buys a dead knight's blackshard from the artifact traders and with 32 Snipers, 1 Angel, and 1 Dragon destroys Medusa Queens at 12-56-0, losing 3 Snipers (62 spell points remaining).
Kyrr visits the library of enlightenment, destroys Sinka, keeping 6 Snipers, an Angel, a Dragon, and taking the clover of luck and ring of life from the poor fellow.
In Shade, I hire Aeris (any hero will do), take all artifacts from Kyrr, return to Shade, and exchange the artifacts for mercury with the traders.
Aeris is dismissed.
I exchange all resources for mercury at the market.
I destroy Das.
Brown destroyed.


Victory!
Everything took 8 days.
After the final battle, Kyrr is level 19 and, considering the blackshard, her primary skills are: 14-17-8-8.
Amount of mercury - 155.

Thank you for your attention!

Always yours, Dmitry_A_S
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

Statistics

Welcome our newest member: wayal