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HALL OF FAME! (for the third stage of the WCG)

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AlexeyPank


The most difficult part was finding the right heroes, as I never quite mastered the hero-finding mechanic. So, first, the concept:
To rush the "surprise" with a hero who specializes in logistics.
Quickly, after acquiring magic in the city, to attack the enemy with a logistics-focused, powerful hero.
Now, let's get down to the details.

Day 1.

Gelú rushes to collect treasure chests for the second hero on the upper level. We buy Gem so that the next hero will be Arlash with a ballista. Gelú runs down, collecting treasure chests. We buy Arlash, so that the next hero will be Kirr, with logistics. Arlash runs to the right, not too far. We buy Kirr, Arlash picks up the ballista, and they run to the top, towards the surprise. Here, I made a mistake, blocking Gelú's path, so only at the beginning of the second day did he join the battle.

Day 2.

With the help of the ballista, Kirr clears the surprise in about 12 hours (the sniper runs around, the centaur skips turns, the ballista shoots). The heroes run for money, Kirr rushes to the Castle, buys a spellbook, and spends the night to gain mana (this is probably my second mistake).

Day 3.

Gelú creates snipers and gives them to Kirr. The fast-moving girl runs straight to the monks guarding the passage to the conservatories. The other heroes collect money, Gem goes to the elves.

Day 4.

The monks panic and run away. Kirr, with the snipers, engages in battle with the griffins and receives 2 angels as a reward. Then, without any problems, the griffins are defeated, and with some difficulty, but also without losses, the vampires are defeated.

Day 5.

The manticores are defeated. Kirr goes down into the Dungeon and enters the Castle, which the owners have graciously left. Wanting to reward them for their hospitality, she runs after them to the left, meets one hero with harpies, and defeats him without noticing. She almost catches up to the second hero, with dragons.

Day 6.

With some difficulty and losses of 12 snipers, the second green hero is defeated. Kirr emerges on the surface and rushes down, across the desert.

Day 7.

Kirr takes the Pandora's Box, defeating the snakes without losses, then runs to the passage guarded by the medusa queens, who happily join her. Gem brings the elves to Gelú, who follows Kirr and the fleeing Arlash.

Day 8.

Kirr defeats one blue hero, hiding among the star wheels, runs down to the fort on the hill, and now we have 2 archangels! Gem takes the archer bonus, gives them to Gelú, who trains all 14 elves into snipers, runs to Arlash, eager to pass on the recruits.

Day 9.

Kirr defeats the Dragon, who cowardly flees. Gelú finally passes the snipers to Arlash, who takes them to Kirr.

Day 10.

The blue Castle is taken. Kirr rushes west, to the brown Castle, the last opponent. But the blue player is still alive!

Day 11.

Kirr continues to run and reaches the magical plains. Arlash almost catches up to her. Gelú is doing some trivial things, Gem runs to the market. The blue Galthran rushes to reclaim his homeland, but Enova is already waiting for him there!

Day 12.

Everyone is running, nothing interesting is happening.

Day 13.

Kirr defeats the manticores (which, by the way, the brown player completely bypassed and emerged from the Dungeon). She rushes to the top of the Dungeon in search of the owners. She defeats the brown hero. During the turn, Galthran attacks the tower, but Enova easily defeats him.

Day 14.

Kirr, having caught up with one of the brown heroes, rushes down, takes his Castle, and emerges from the Dungeon.

Day 15.

Arlash finally brings the snipers to Kirr. She defeats the medusas near the university, gains skills, and runs west, after the fleeing brown player.

Day 16.

Gem reaches the market and buys mercury in bulk. Kirr catches up to the brown player. The end.
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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